-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathreq107b.txt
389 lines (273 loc) · 13.6 KB
/
req107b.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
QUAKE
- R E Q U I E M -
VERSION 1.07
----------------------------------------------------------------------
Welcome to Quake Requiem. This patch is designed to enhance Quake
and it's playabilty as both a single player and multi-player game.
Since there are no monsters in this patch, only bots, it is strongly
recomended that you do not attempt to play in Single-Player Mode.
This patch was designed to run in Multi-Player (deathmatch) mode,
either against other deathmatch players or against the computer
controlled roBOTs.
----------------------------------------------------------------------
This patch includes new weapons, bots, Capture the Flag with Manual
Placement, powerup runes, jumping boots, jetpack, holos, radar with
electric direction locator, and a few other little things you'll have
to find out for yourself... :)
You can find this TXT file and patch at...
ftp.cdrom.com and associated mirror sites
or
http://requiem.powernet.com.au/
------- The Good Stuff --------
-Weapons-
Pressing each weapon button will cycle through the various weapons.
1-AXE
Flaming Axe - Throws flaming torches.
- The first 10 stay for 45 seconds, the
rest disappear after 4. Low damage.
AIRGUN - Like the AirFist, shoots out compressed
air. Good defensive weapon. Can move
objects, or deflect missiles. :)
Grappling Hook - The ol' classic with keyboard control.
2-SHOTGUN
Shotgun - Slightly refined.
Phaser - Like the Enforcer's but faster.
3-DOUBLE-BARREL SHOTGUN
DoubleBarrel - Much more powerful and wider spread.
This is to make this weapon a little
fairer and more fun to use.
FlameThrower - More powerful and shoots further.
And opponents call also catch on fire!
4-NAILGUN
Nailgun - Same as usual.
Lavagun - Shoots balls of flame. More powerful.
5-SUPER-NAILGUN
Chaingun - Like in Doom2. No longer a nailgun, this
remake of the Chaingun is faster and a
whole lot more fun!
FreezeBomb - Freezes anything it touches. Shoots out
little freezers, with a glowing yellow
proximity. If you get hit, or touch the
yellow, you'll get frozen!
6-GRENADE LAUNCHER
GrenadeLauncher - Same as usual.
ProximityMine - Drops to floor, detonates with close enemy.
ClusterBomb - Shoot 1 which explodes into 5 grenades.
7-ROCKET LAUNCHER
RocketLauncher - Same but slower.
HomingMissile - Even slower still but homes in on enemy.
GuidedMissile - You take control of the missile!
8-LIGHTNING GUN
LightningGun - Same as usual.
PulseCannon - Shoots lightning pulses in bursts at enemy.
BFG-9000 - The ol' Doom2 classic.
9-BLUE KEY
Pulverisor - Shoots 5 nails. Powerful!!
GibGun - Shoots 3 green gibbos which sap energy
from your enemy and then gives it to you.
Only a health pack will destroy the gibbbos.
0-YELLOW KEY
CloakingDevice - Turn invisible. Uses up ammo.
HealthRegen. - Regenerate your health. Uses up ammo.
ArmourRegen. - Regenerate your armour. Uses up ammo.
Surveillance
Camera - Shoot's a gibbed head which sticks to the
walls and floors. You then see through the
eyes of the head. You can revert to your
normal view by changing to any other
weapon. Firing again, will remove the head.
-Runes-
These are courtesy of ThreeWaves great CTF patch. They are very
similar with only minor adjustments. With RUNES, also comes some extra
advantages described below.
-Extras-
R- Radar - Bleeps and points to closest enemy. A beam
of electricity shoots out towards the closest
enemy showing their direction.
You need a rune to use these items.
H- Hologram - Creates a holo which lasts 30 seconds.
J- Jetpack - Allows you to fly around. No fall damage.
U- Jumping Boots - Increases jumping height. No fall damage.
-Impulse Commands-
Impulse 1 - 9 Weapons
Impulse 11 Weapon0
Impulse 10 Cycle Weapons Forward
Impulse 12 Cycle Weapons Backward
Impulse 22 Shoot Grappling Hook
Impulse 23 Release Grappling Hook
Impulse 13 Set/Remove Holo
Impulse 14 Sliding Dive...
Impulse 15 Drop Flag (CTF-MP only)
Impulse 16 Enable/Disable onscreen
weapons display
Impulse 17 softer AirGun
Impulse 18 Play dead/get back up
Impulse 40 Activate/DeActivate Radar
Impulse 41 Jumping Boots/Jetpack
Impulse 44 ShowScores, including bots. New scoring system.
Impulse 45 ShowScores, including bots. Old scoring system.
Impulse 100 Create a bot
Impulse 101 Remove ALL bots
Impulse 200 Change to next skin. (not in teamplay)
Impulse 201 Change to prev skin. (not in teamplay)
Impulse 222 Cheats in single-player. Gets all weapons
Impulse 120 - 126 Help Information
alias +hook impulse 42
alias -hook impulse 43
-Server Settings-
NOEXIT 0 Exit levels as normal
1 Does not exit levels when touching transporters
2 Player blows up when touching transporters
SAMELEVEL 0 Goes to next sequential level at end of level.
1 Restarts on same level at end of level.
FRAGLIMIT ??? Ends level when a player reaches FRAGLIMIT
TIMELIMIT ??? Ends level when time reaches TIMELIMIT
SKILL 0-5 Changes bot skill level to 0 through 5.
0 being easiest, and 5 being hardest.
CHANGELEVEL (MAP) Changes the server to the specified map
without disconnecting users.
SYS_TICRATE Only used by dedicated servers. This determines
the rate at which the server will send out updates
to the clients. The default value is 0.05
(20 updatesper second). For servers where bandwidth
is limited, using modems or the internet for example,
it is advisable to lower this value to 0.1
(10 updates per second). This will have a very minor
effect on responsiveness, but will half the outbound
bandwitdh required making the modem players a lot happier.
-Admin Commands-
RUNES Enable/Disable runes
RANDOM-ITEMS Enable/Disable random item spawning
NEW-WEAPONS Enable/Disable the New Weapons (1-8)
SUPER-WEAPONS Enable/Disable the new Super-Weapons (9-0)
BOTS_DISABLE Disables BOTs from being created.
BOTS_ENABLE Enables BOTS to be created. (default)
REMOVE_BOTS Removes all bots from the game
RESTART-START Restarts server on START map
RESTART-MAP Restarts server on current map
NEXT-MAP Exits to next map
-Useful Commands-
BOT Creates a bot based on SKILL
HELP_SERVER Shows all the help information commands ingame.
HELP_????? Shows information on the requested topic.
Use HELP_SERVER to view the topics.
BIND_KEYS Binds the extra impulses to the keys I have chosen.
Read HELP_KEYS to see the key settings. This is for
those who do not wish to create permanent bindings or
do not know how.
KILL Kamakazi suicide. You blow up and hopefully take
someone out with you.. ;)
PING Show ping times on the server and clients playing.
-Teamplay Modes-
Teamplay is primarily the same as in ThreeWave's CTF. Typing TEAMPLAY then
the number of which options you wish to play.
My favourite is TEAMPLAY 1507, which is...
1024+256+128+64+32+2+1
HEALTH_PROTECT = 1; // No health damage from friendly fire
ARMOR_PROTECT = 2; // No armor damage from friendly fire
ATTACKER_DAMAGE = 4; // Attacker takes damage from hitting teammates
FRAG_PENALTY = 8; // One frag penalty for killing teammate
DEATH_PENALTY = 16; // Die when you kill a teammate.
LOCK_COLORS = 32; // Allow only team colors
STATIC_TEAMS = 64; // Don't allow players to switch teams
DROP_ITEMS = 128; // Disabled
CAPTURE_FLAG = 256; // Play capture the flag
TAG = 512; // Not operational as yet... Almost complete
Due for release in REQUIEM.1.07
MANUAL_PLACEMENT = 1024; // Place your team flags yourself!
CTF-MP (Capture The Flag - Manual Placement) -
The problem with the old CTF, was that you had to modify each map and
then the flags were always in the same place.
With CTF-MP, you place your own flag where-ever you want it. This, I think,
adds a new element to CTF. Now you have to find the flag before you can take it.
The first player of each team is set as Team-Leader and holds their flag.
Hitting 'P' (impulse 15) drops the flag where you stand. After 3 seconds, any
teammate can run over the flag and pick it up to move it elsewhere.
While in PLACEMENT mode, being that both flags HAVE-NOT been placed, neither team
is able to shoot. Nor can you pick up the opositions flag, so no cheating. To aid
the flag-placers, the Team-Leader, carrying the flag, will be invisible, so you can
run around and find a secret place a little easier without being followed. :)
Once BOTH flags are dropped, and ONLY then, the game begins and the flags can no
longer be picked up and moved. So think about where you place your flag, you may not
get another chance to move it.
- TAG -
Just your regular game of tag.
The TAGee is RED, and glowing. All other players are BLUE.
As the TAGee, you get DoubleDamage up front, and get double frags.
Health and Armour regenerate.
This mode is still under construction. Any advice or comments, please email me.
Due for release with REQUIEM 1.07
- BOTS -
By hitting 'B' (impulse 100), you can create a roBOT, which will act as another
player, who can do everything you can do, and use the same weapons as you. You
create up to 16 BOTs at the moment.
You can also change the skill of each bot so that you play against a dummy, or
a whole bunch of crack-shooters. To do this, type SKILL at the prompt. This will
show the current skill level. When you hit 'B' (impulse 100), the BOT will
assume the current skill level. Skill levels range from 0 - 5. Default is 2.
This means you can have different BOTs of different skills at the same time,
simply by changing the skill level between creating BOTs.
Bots also use the HOOK quite alot, so you may want to get used to using it
yourself.
BOTs are not really supported under TEAMPLAY modes, however, I have been playing
with the TEAMPLAY settings, and you can play a 2-team TEAMPLAY game but using
TEAMPLAY 35 at the very least. Check the options above to see what 35 does. Not sure
what would happen in other TEAMPLAY modes and more than 2 teams, as I am doing all
my testing on one PC. :(
Typing REMOVE_BOTS will destroy all bots, incase you just cant handle dying... ;)
- GAMEPLAY -
There are a few things to look out for.
When using the FreezeBomb, it would be advisible to not shoot it at close range
as you will be frozen too. The actual Bomb lasts 7-12 seconds, after which every
entity it has frozen, is thawed. The only weapon that protects against the
FreezeBomb is the FlameThrower. If you are using the FlameThrower, you can't
be frozen.
When you are hit by the GibGun, your energy is sapped rather quickly. The only
way to kill the little critters that take your energy is to pick up a health
pack. This will destroy the green gibbo thingos that take your energy.
The Radar shoots out a lightning beam towards the closest enemy in short bursts
repeating according to how close they are. This can only be seen by yourself, but
the problem is when you are using the LightningGun, you may get confused. Please
keep this in mind when using the Radar.
Proximity mines will sit there waiting for someone to detonate them for only
30 seconds before they explode automatically. You can only shoot 10 at a time.
Ever wanted to walk through lava? Well.. if you have the freeze gun, you can.
The newly designed freeze gun eminates a protective cold force field that
protects you against lava... (erk fnarr fnarr) hehehe... try it out.
If you want to know who's winning using a new scoring system, hit 'Z' (impulse 44)
to bring up a scoreboard, which also includes BOTs, showing FRAGS, DEATHS, and
who is overall at the top.
- Please Note-
There are NO monsters in this patch!
This is due to the size and complexity of this patch. Since Quake does have its
limits, all the monsters and their code had to be removed to allow for all the
new weapons, items, bots and teamplay options. I apologise to all the avid
single-player fans, but that's how ID made Quake. I will be trying to replace
as many monsters as possible when the rest of the patch is complete, size
permitting.
----------- The Next Project -------------
- T H E - Z O N E -
This is a very exciting update, and I dont want to say too much to give it
away just yet, but, it's a totally new teamplay option that I think will take the
world by storm. I'll keep you posted. :)
Currently under construction.
-------- That's it for now... --------
Once again, thanks to everyone who helped out on this endeavour.
This patch is still not finished and I am making modifications almost every day,
so don't be disheartened if something doesn't work properly yet, or it's lacking
that something special you feel NEEDs to be there. Email me:)
I welcome ANY and ALL comments and suggestions. If you have something you wish
to contribute, whether it be a suggestion or even code, please send me an email.
If I use your stuff, I would be only to happy to acknowledge your contributions,
both in the game and in the TXT file. Afterall, I'm only trying to make one of
the best and most popular patches according to you, the players. So it's up to you!
Before I go, I'd just like to take this opportunity to thank all those awesome
Quake-C programmers who's source code and ideas I have used and learnt from. I'd
also like to thank all the great people who helped test and refine this patch,
especially all the Quakesters in #quake on IRC, like Ado, mrgibbed, Freek, Freaek,
ZiNC, Indiana, VuduChild, Netspawn, Vol(mr.impulse12), AirSwing, Summoner, Manowar,
Platinum and all the fantastic people who sent me bug reports and kind emails, and
even aaargh who said this whole patch was crap! (hehehe)
email: [email protected]
:)
Requiem.