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Transform

Generate multiple transform function strings easily without the need of template strings.

This will give you more flexibility when creating or updating transform functions all over your app. It has sensible defaults, but any length value can be overridden either in the generator function or the actual value declaration.

Usage

import { generateTransform } from 'style-genie'

const transform = generateTransform()

// default usage
transform({ translate: 10 }) // 'translate(10%)'
transform({ translate: [10, 20] }) // 'translate(10%, 20%)'
transform({ translate: { x: 10, y: 20 } }) // 'translate(10%, 20%)'
transform({ translate: '10em' }) // 'translate(10em)'

// multiple transforms
transform({
  translate: 10,
  scale: 1.5,
}) // 'translate(10%) scale(1.5)'

// duplicate transforms
transform([
  {
    translate: 10,
  },
  {
    translate: 10,
  },
]) // 'translate(10%) translate(10%)'

// custom unit override for this call
transform(
  {
    translate: 10,
  },
  {
    units: { transform: { xy: 'em' } },
  }
) // 'translate(10em)'

Parameters

The generateTransform function accepts only one options parameter used to set the default values. It can have the following properties.

property type description
units object holds properties to change the default units
units.perspective string changes default unit for perspective
units.rotate string changes default unit for rotate
units.skew string changes default unit for skew
units.translate object translate xy can have different props than z
units.translate.xy string changes default unit for translateX/Y
units.translate.z string change default unit for translateZ

Default options

{
  units: {
    perspective: 'px', // Affects the perspective() function
    rotate: 'deg', // Affects rotate, rotateX/Y/Z and rotate3d
    skew: 'deg', // Affects skew, skewX/Y
    translate: {
      xy: '%', // Affects translate, translateX/Y and translate3d
      z: 'px', // Affects translateZ and translate3d
    }
  }
}

Note: The functions matrix, matrix3d, scale, scaleX, scaleY, scaleZ, scale3d do not user units and thus can not be overridden.

Transform function

The transform is the result of the generator function. You have to call it to get an actual transform string as output and it can be used throughout your app.

parameters type description
transforms object | object[] can have any of the transform functions as properties
overrides object options object that will override units for this function call only

The transforms parameter can have one or more of the following properties.

parameters description
matrix Describes a homogeneous 2D transformation matrix
matrix3d Describes a 3D transformation as a 4×4 homogeneous matrix
perspective Sets the distance between the user and the z=0 plane
rotate Rotates an element around a fixed point on the 2D plane
rotateX Rotates an element around the horizontal axis
rotateY Rotates an element around the vertical axis
rotateZ Rotates an element around the z-axis
rotate3d Rotates an element around a fixed axis in 3D space
scale Scales an element up or down on the 2D plane
scaleX Scales an element up or down horizontally
scaleY Scales an element up or down vertically
scaleZ Scales an element up or down along the z-axis
scale3d Scales an element up or down in 3D space
skew Skews an element on the 2D plane
skewX Skews an element in the horizontal direction
skewY Skews an element in the vertical direction
translate Translates an element on the 2D plane
translateX Translates an element horizontally
translateY Translates an element vertically
translateZ Translates an element along the z-axis
translate3d Translates an element in 3D space

Matrix

The matrix property describes a homogeneous 2D transformation matrix.

interface MatrixObject {
  a: number; b: number;
  c: number; d: number;
  tx: number; ty: number;
}

type MatrixArray = [
  number, number,
  number, number,
  number, number
]

// Usage
transform({ matrix: MatrixObject | MatrixArray })

Matrix3d

Similar to matrix, the matrix3d property describes a 3D transformation as a 4×4 homogeneous matrix.

interface Matrix3dObject {
  a1: number; a2: number; a3: number; a4: number;
  b1: number; b2: number; b3: number; b4: number;
  c1: number; c2: number; c3: number; c4: number;
  d1: number; d2: number; d3: number; d4: number;
}

type Matrix3dArray = [
  number, number, number, number,
  number, number, number, number,
  number, number, number, number,
  number, number, number, number
]

// Usage
transform({ matrix3d: Matrix3dObject | Matrix3dArray })

Perspective

Although not commonly used, the perspective property sets the distance between the user and the z=0 plane.

// Usage
transform({ perspective: number | string })

Rotate/X/Y/Z

The rotate property allows for the rotation of an element around a fixed point on the 2D plane. The some of the other rotation properties have the same signature, but affect only a single axis. The rotateX property describes the rotation of an element around the horizontal axis, rotateY will affect the vertical axis, while rotateZ will work only on the z-axis.

// Usage
transform({ rotate: number | string })
transform({ rotateX: number | string })
transform({ rotateY: number | string })
transform({ rotateZ: number | string })

Rotate3d

The property rotate3d will allow for the rotation around a fixed axis in 3D space

interface Rotate3dObject {
  x: number
  y: number
  z: number
  a: number | string
}

type Rotate3dArray = [number, number, number, number | string]

// Usage
transform({ rotate3d: Rotate3dObject | Rotate3dArray | string })

Scale

Using the Scale property allows for scaling an element up or down on the 2D plane

interface ScaleObject {
  sx: number
  sy?: number
}

type ScaleArray = [number, number?]

// Usage
transform({ scale: ScaleObject | ScaleArray | number })

ScaleX/Y/Z

Similar to the scale property, scaleX, scaleY and scaleZ will only have effect on their respective axes.

// Usage
transform({ scaleX: number })
transform({ scaleY: number })
transform({ scaleZ: number })

Scale3d

When dealing with scaling the the 3D space, the scale3d property will allow you to change the scaling on all dimensions at once.

interface Scale3dObject {
  sx: number
  sy: number
  sz: number
}

type Scale3dArray = [number, number, number]

// Usage
transform({ scale3d: Scale3dObject | Scale3dArray })

Skew

The property skew can be used to skew an element on the 2D plane.

interface SkewObject {
  ax: number | string
  ay?: number | string
}

type SkewArray = [number | string, (number | string)?]

// Usage
transform({ skew: SkewObject | SkewArray | number | string })

SkewX/Y

The simpler skewX and skewY are a subset of the skew function and will skew an element in the horizontal or vertical direction, respectively.

// Usage
transform({ skewX: number | string })
transform({ skewY: number | string })

Translate

The translate property allows the user to move an element on the 2D plane.

interface TranslateObject {
  tx: number | string
  ty?: number | string
}

type TranslateArray = [number | string, (number | string)?]

// Usage
transform({ translate: TranslateObject | TranslateArray | number | string })

TranslateX/Y/Z

The axis locked translates, translateX, translateY, translateZ allow for an element to be moved on their specific planes.

// Usage
transform({ translateX: number | string })
transform({ translateY: number | string })
transform({ translateZ: number | string })

Translate3d

A junction of the previous translate functions, the translate3d property is used to translate an element in all planes at once.

interface Translate3dObject {
  tx: number | string
  ty: number | string
  tz: number | string
}

type Translate3dArray = [number | string, number | string, number | string]

// Usage
transform({ translate3d: Translate3dObject | Translate3dArray | string })