From 37680417b1f97b7ad7becb57cd5e835154f8f1be Mon Sep 17 00:00:00 2001 From: Johan Klokkhammer Helsing Date: Sun, 26 Feb 2023 11:11:48 +0100 Subject: [PATCH] docs: Warn against using progress for more than one state at a time We should obviously revert this when #23 is fixed, but in the meantime, don't encourage users to do this. --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 284d9c7..2961a23 100644 --- a/README.md +++ b/README.md @@ -27,8 +27,8 @@ load assets, prepare the game world, etc… and then transition to the in-game state when everything is done. However, this crate is general, and could also be used for any number of -other things, even things like cooldowns and animations (especially when -used with [`iyes_loopless`] to easily have many state types). +other things, even things like cooldowns and animations, however you may not +currently track progress for more than one state at the same time (see #20). Works with either legacy Bevy states (default) or [`iyes_loopless`] (via optional cargo feature).