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For now, the rules of the Hubs Discord server can be considered to stand in.
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## How to Report
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For more information on how to report violations of the Community Participation Guidelines, please read our '[How to Report](https://www.mozilla.org/about/governance/policies/participation/reporting/)' page.
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For more information on how to report violations of the Community Participation Guidelines, please read our '[How to Report](https://hubsfoundation.org)' page (TBD).
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For now, any reports should be made on the Hubs Discord server.
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<!--
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## Project Specific Etiquette
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In some cases, there will be additional project etiquette i.e.: (https://bugzilla.mozilla.org/page.cgi?id=etiquette.html).
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In some cases, there will be additional project etiquette.
Copy file name to clipboardexpand all lines: CONTRIBUTING.md
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# Contributing
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Contributors looking to get involved with Spoke's development should take a look at the [Hubs Contributor Docs](https://github.com/mozilla/hubs/blob/master/CONTRIBUTING.md).
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Contributors looking to get involved with Spoke's development should take a look at the [Hubs Contributor Docs](https://github.com/Hubs-Foundation/hubs/blob/master/CONTRIBUTING.md).
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Contributors are expected to abide by the project's [Code of Conduct](./CODE_OF_CONDUCT.md) and to be respectful of the project and people working on it.
As part of publishing your scene, you can choose to allow Mozilla to promote your scene. If you choose to allow Mozilla to promote your scene, you grant to Mozilla a non-exclusive, worldwide, royalty-free, sublicensable license under all of Your rights necessary to review your scene, and publish, distribute, and promote it as part of Hubs and Spoke or related Mozilla promotional efforts.
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As part of publishing your scene, you can choose to allow the Hubs instance owner to promote your scene. If you choose to allow the owner to promote your scene, you grant to the owner a non-exclusive, worldwide, royalty-free, sublicensable license under all of Your rights necessary to review your scene, publish it, and distribute it to the users of the Hubs instance.
Allowing remixing means that others can download, edit, change, and re-publish your Spoke scene as long as they give credit to the creators of the scene. If you allow allow remixing, you agree to license your scene under a [CC-BY 3.0](https://creativecommons.org/licenses/by/3.0/legalcode) license. We’ll provide you an opportunity to include the attribution information you want to include. This information will be associated with the scene, but not stored with your account.
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Allowing remixing means that others can download, edit, change, and re-publish your Spoke scene as long as they give credit to the creators of the scene. If you allow remixing, you agree to license your scene under a [CC-BY 3.0](https://creativecommons.org/licenses/by/3.0/legalcode) license. We’ll provide you an opportunity to include the attribution information you want to include. This information will be associated with the scene, but not stored with your account.
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You can change this setting at any time, by re-publishing your scene.
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If you don't allow remixing, your content will be published under the Hubs and Spoke [Terms of Service](https://www.mozilla.org/en-US/about/legal/terms/hubs/).
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If you don't allow remixing, your content will be published under the Hubs and Spoke [Terms of Service](https://hubsfoundation.org/hubs-terms-of-use) (TBD).
Our [Hubs Sound Pack repository](https://github.com/MozillaReality/hubs-sound-pack) is a great example and starting point for creating your own asset manifest source.
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Our [Hubs Sound Pack repository](https://github.com/Hubs-Foundation/hubs-sound-pack) is a great example and starting point for creating your own asset manifest source.
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Note that the repository contains a [script for generating an asset manifest](https://github.com/MozillaReality/hubs-sound-pack/blob/master/scripts/manifest-generator.js) from the repository's folder structure. It's fairly specific for this project, but you could easily adopt it for your own project.
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Note that the repository contains a [script for generating an asset manifest](https://github.com/Hubs-Foundation/hubs-sound-pack/blob/master/scripts/manifest-generator.js) from the repository's folder structure. It's fairly specific for this project, but you could easily adopt it for your own project.
Copy file name to clipboardexpand all lines: docs/creating-kits.md
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# Creating Kits
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Kits, like the [Architecture Kit](https://github.com/MozillaReality/hubs-architecture-kit) and the [Rock Kit](https://github.com/MozillaReality/hubs-rock-kit) are special asset sources in Spoke. They are intended to reduce material usage and increase our ability to combine objects before exporting. In this guide we'll go over how to create a kit using Blender, the Spoke Kit Packager, and write the code to add it to Spoke.
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Kits, like the [Architecture Kit](https://github.com/Hubs-Foundation/hubs-architecture-kit) and the [Rock Kit](https://github.com/Hubs-Foundation/hubs-rock-kit) are special asset sources in Spoke. They are intended to reduce material usage and increase our ability to combine objects before exporting. In this guide we'll go over how to create a kit using Blender, the Spoke Kit Packager, and write the code to add it to Spoke.
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To start out, we'll need to grab [Blender](https://www.blender.org/) and install the [Hubs Blender Exporter](https://github.com/MozillaReality/hubs-blender-exporter). Follow the guide in the Hubs Blender Exporter repository to install the addon.
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To start out, we'll need to grab [Blender](https://www.blender.org/) and install the [Hubs Blender Exporter](https://github.com/Hubs-Foundation/hubs-blender-exporter). Follow the guide in the Hubs Blender Exporter repository to install the addon.
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Once you've got the addon set up, let's create a new Blender project. We won't be going into the details of how to model with Blender and we'll only be working with primitive shapes.
description="We recommend your textures use no more than 256MB of video RAM for mobile devices. We also recommend against using textures larger than 2048 x 2048."
description="While dynamic lights are not enabled on mobile devices, we recommend using no more than 3 lights in your scene (excluding ambient and hemisphere lights) for your scene to run on low end PCs."
description="We recommend a final file size of no more than 16MB for low bandwidth connections. Reducing the file size will reduce the time it takes to download your scene."
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