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I am hitting the "Texture vfx.shdr.LightReflection.noiseTexture is missing from generated shader" error thrown by h3d.impl.GlDriver at line 348, when compiling on my laptop (but not on my desktop). Is there a known work around for this issue? I don't understand how to use the comment to find one.
I am hitting the "Texture vfx.shdr.LightReflection.noiseTexture is missing from generated shader" error thrown by h3d.impl.GlDriver at line 348, when compiling on my laptop (but not on my desktop). Is there a known work around for this issue? I don't understand how to use the comment to find one.
The code of the shader is available here:
https://gitlab.com/Daiwen/spellhunter/-/raw/dev/src/vfx/shdr/LightReflection.hx
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