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misc
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+44
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main.go

+44-44
Original file line numberDiff line numberDiff line change
@@ -265,6 +265,50 @@ func (g *Game) Update(screen *ebiten.Image) error{
265265
return nil
266266
}
267267

268+
func (g *Game) updateMenu(screen *ebiten.Image) error {
269+
if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
270+
g.currentMenuOption++
271+
if g.currentMenuOption == 3 {
272+
g.currentMenuOption++
273+
}
274+
if g.currentMenuOption >= len(menuOptions) {
275+
g.currentMenuOption = len(menuOptions) - 1
276+
}
277+
}
278+
if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
279+
g.currentMenuOption--
280+
if g.currentMenuOption == 3 {
281+
g.currentMenuOption--
282+
}
283+
if g.currentMenuOption < 0 {
284+
g.currentMenuOption = 0
285+
}
286+
}
287+
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
288+
if g.state == GameStateMenu {
289+
enemySpeed = 5.0
290+
speed = 2.5
291+
switch g.currentMenuOption {
292+
case 0:
293+
enemySpeed += 2.5
294+
case 1:
295+
enemySpeed += 5.0
296+
case 2:
297+
enemySpeed += 11.0
298+
speed += 1.0
299+
case 4:
300+
// os.Exit(0) // doesn't close resources.. doesn't work with defer.. use error instead
301+
return errors.New("exit")
302+
}
303+
g.scrollOffset = 0
304+
g.state = GameStatePlaying
305+
} else if g.state == GameStateWin || g.state == GameStateLose {
306+
g.state = GameStateMenu
307+
}
308+
}
309+
return nil
310+
}
311+
268312
func (g *Game) drawMenu(screen *ebiten.Image) {
269313
ebitenutil.DrawRect(screen, 0, 0, screenWidth, screenHeight, color.RGBA{R: 0, G: 0, B: 80, A: 150})
270314

@@ -314,50 +358,6 @@ func (g *Game) drawMenu(screen *ebiten.Image) {
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}
315359
}
316360

317-
func (g *Game) updateMenu(screen *ebiten.Image) error {
318-
if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
319-
g.currentMenuOption++
320-
if g.currentMenuOption == 3 {
321-
g.currentMenuOption++
322-
}
323-
if g.currentMenuOption >= len(menuOptions) {
324-
g.currentMenuOption = len(menuOptions) - 1
325-
}
326-
}
327-
if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
328-
g.currentMenuOption--
329-
if g.currentMenuOption == 3 {
330-
g.currentMenuOption--
331-
}
332-
if g.currentMenuOption < 0 {
333-
g.currentMenuOption = 0
334-
}
335-
}
336-
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
337-
if g.state == GameStateMenu {
338-
enemySpeed = 5.0
339-
speed = 2.5
340-
switch g.currentMenuOption {
341-
case 0:
342-
enemySpeed += 2.5
343-
case 1:
344-
enemySpeed += 5.0
345-
case 2:
346-
enemySpeed += 11.0
347-
speed += 1.0
348-
case 4:
349-
// os.Exit(0) // doesn't close resources.. doesn't work with defer.. use error instead
350-
return errors.New("exit")
351-
}
352-
g.scrollOffset = 0
353-
g.state = GameStatePlaying
354-
} else if g.state == GameStateWin || g.state == GameStateLose {
355-
g.state = GameStateMenu
356-
}
357-
}
358-
return nil
359-
}
360-
361361
func (g *Game) drawPlaying(screen *ebiten.Image) {
362362
op := &ebiten.DrawImageOptions{}
363363
op.GeoM.Translate(float64(-g.scrollOffset), 0)

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