Log Color Control Log Warning Error Build-in LogTemp Category UE_LOG(LogTemp, Warning, TEXT("")); Custom Category .h DECLARE_LOG_CATEGORY_EXTERN(LogMy, Log, All); .cpp DEFINE_LOG_CATEGORY_STATIC(LogMy, Warning, All) Usage UE_LOG(LogMy, Warning, TEXT("")); FString. ( %s strings are wanted as TCHAR* by Log, so use *FString()) UE_LOG(LogMy, Warning, TEXT(" %s "), *FString); int %d or %i float %f FVector, FName, -> FString *<Var>.ToString() Other OnScreenDebugMessage GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("")); FError FError::Throwf(TEXT("")); FMessageDialog FMessageDialog::Open(EAppMsgType::Ok, FText::FromString(TEXT("")));