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Copy pathDigiInvaders.ino
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DigiInvaders.ino
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//Author : Naval Bhandari
//Email : [email protected]
//Left and right to move player, "A" button to shoot, now kill the invaders!
#include <DigiPixel.h>
#include <avr/pgmspace.h>
// leave the following line uncommented for use with a Digispark
//DigiPixel digiPixel(3,0,5,2,1); // LED Latch/Button Shift !load pin, LED/Button clock pin, LED Data Pin, LED Output Enable pin, Buttons data pin)
// leave the following line uncommented for use with an Arduino
DigiPixel digiPixel(5,2,6,4,3); // LED Latch/Button Shift !load pin, LED/Button clock pin, LED Data Pin, LED Output Enable pin, Buttons data pin)
//Make the game harder/easier
#define playerSpeedSave 10; //Lower is faster
#define bulletSpeedSave 6;
#define invaderSpeedSave 150;
//Player starting pos
byte playerX = 4;
byte playerSpeed = playerSpeedSave;
byte bulletSpeed = bulletSpeedSave;
byte invaderSpeed = invaderSpeedSave;
boolean bulletShot = false;
byte bulletX = 0;
byte bulletY = 0;
//To display score at end of game
byte numberTable[30]PROGMEM = {
0b01111110, 0b01000010, 0b01111110, 0b00100010, 0b01111110, 0b00000010, 0b01001110, 0b01001010, 0b01111010, 0b01000010, 0b01001010, 0b01111110, 0b01111000, 0b00001000, 0b01111110, 0b01111010, 0b01001010, 0b01001110, 0b01111110, 0b01001010, 0b01001110, 0b01000000, 0b01000000, 0b01111110, 0b01111110, 0b01001010, 0b01111110, 0b01111010, 0b01001010, 0b01111110};
boolean gameOver = false;
byte killed = 0;
//DO NOT CHANGE FROM 4
byte invadersX[4];
//How many rows of invaders
const byte invaderRows = 4;
byte invadersY[invaderRows];
boolean invadersDead[invaderRows*4];
byte invaders = invaderRows*4;
void initGame()
{
//Initiliases the positions and shiz of the invaders and resets some stuff.
gameOver = false;
for (int row = 0; row < invaderRows; row++)
{
for (int col = 0; col < 4; col++)
{
invadersX[col] = col*2;
invadersDead[(row*4)+col] = false;
}
invadersY[row] = (row*2)+7;
}
}
void setup()
{
digiPixel.setPixel(playerX, 0, 1);
initGame();
}
void loop()
{
check();
saveGraphics();
digiPixel.saveButtonStates();
digiPixel.drawScreen();
}
void check()
{
playerCheck();
bulletCheck();
invaderCheck();
checkAllDead();
if (gameOver)
{
//Reset invader
showDeath();
initGame();
killed = 0;
}
}
void saveGraphics(){
digiPixel.clearScreen();
digiPixel.setPixel(playerX, 0,1);
if (bulletShot)
{
digiPixel.setPixel(bulletX, bulletY, 2);
}
for (int row=0; row < invaderRows; row++)
{
for (int col=0; col < 4; col++)
{
if (!invadersDead[(row*4)+col])
{
if (invadersY[row] < 8)
{
digiPixel.setPixel(invadersX[col], invadersY[row], 3);
}
}
}
}
}
void showDeath()
{
//Nicked from SnakePixel
digiPixel.clearScreen();
digiPixel.drawScreen();
int scoreTens = killed / 10;
int scoreOnes = killed - (scoreTens * 10);
for (int index = 0; index < 3; index++)
{
digiPixel.bufferBlue[index] = pgm_read_dword(&numberTable[index + (3 * scoreTens)]);
digiPixel.bufferBlue[index + 4] = pgm_read_dword(&numberTable[index + (3 * scoreOnes)]);
}
for (int j = 0; j < 100; ++j)
{
digiPixel.drawScreen();
}
delay(1000);
}
void playerCheck()
{
playerSpeed --;
if (playerSpeed == 0)
{
if (digiPixel.buttonAPressed)
{
if (!bulletShot)
{
bulletShot = true;
bulletX = playerX;
bulletY = 1;
}
}
if (digiPixel.buttonLeftPressed && playerX > 0)
{
playerX--;
}
else if (digiPixel.buttonRightPressed && playerX < 7)
{
playerX++;
}
playerSpeed = playerSpeedSave;
}
}
void bulletCheck()
{
if (bulletShot)
{
bulletSpeed --;
if (bulletSpeed == 0)
{
if (bulletY < 8)
{
for (int row = 0; row < invaderRows; row++)
{
for (int col = 0; col < 4; col++)
{
if (bulletX == invadersX[col] && bulletY == invadersY[row] && invadersDead[(row*4)+col] == false)
{
invadersDead[(row*4)+col] = true;
bulletShot = false;
killed ++;
}
}
}
bulletY++;
}
else
{
bulletShot = false;
}
bulletSpeed = bulletSpeedSave;
}
}
}
void invaderCheck()
{
invaderSpeed --;
if (invaderSpeed == 0)
{
for (int row = 0; row < invaderRows; row++)
{
for (int col = 0; col < 4; col++)
{
if (row < 1)
{
if (invadersX[col] % 2 == 0)
{
invadersX[col] ++;
}
else
{
invadersX[col] --;
}
}
if (invadersY[row] < 2 && invadersDead[(row*4)+col] == false)
{
gameOver = true;
}
}
if (invadersY[row] > 1)
{
invadersY[row] --;
}
}
invaderSpeed = invaderSpeedSave;
}
}
void checkAllDead()
{
boolean allDead = true;
for (int i=0; i < invaders; i++)
{
if (invadersDead[i] == false)
{
allDead = false;
break;
}
}
if (allDead)
{
initGame();
}
}