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gmt_common_math.c
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/*--------------------------------------------------------------------
*
* Copyright (c) 1991-2025 by the GMT Team (https://www.generic-mapping-tools.org/team.html)
* See LICENSE.TXT file for copying and redistribution conditions.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3 or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* Contact info: www.generic-mapping-tools.org
*--------------------------------------------------------------------*/
/*
* gmt_common_math.c contains shared math functions
*
* Author: Florian Wobbe
* Date: 10-MAR-2012
* Version: 5
*
* A) List of exported gmt_* functions available to modules and libraries via gmt_dev.h:
*
* floatAlmostEqualUlpsAndAbs Compare 2 floats with an absolute epsilon
* check (values near zero), then based on ULPs
* doubleAlmostEqualUlpsAndAbs Same as floatAlmostEqualUlpsAndAbs for double
* floatAlmostEqualUlps Compare 2 floats with ULPs (not safe for values
* near zero)
* doubleAlmostEqualUlps Same as floatAlmostEqualUlps for double
*
* Other items (see gmt_common_math.h):
*
* int32_abs Like abs but for int32_t
* int64_abs Like abs but for int64_t
* floatAlmostEqual Convenience macro for floatAlmostEqualUlps
* doubleAlmostEqual Convenience macro for doubleAlmostEqualUlps
* floatAlmostEqualZero Convenience macro for floatAlmostEqualUlpsAndAbs
* doubleAlmostEqualZero Convenience macro for doubleAlmostEqualUlpsAndAbs
*/
/* CMake definitions: This must be first! */
#include "gmt_config.h"
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <float.h>
#ifdef HAVE_FLOATINGPOINT_H_
# include <floatingpoint.h>
#endif
#ifdef HAVE_ASSERT_H_
# include <assert.h>
#else
# define assert(e) ((void)0)
#endif
#include "gmt_common_math.h"
/* Used for accessing the integer representation of floating-point numbers
* (aliasing through unions works on most platforms). */
union Float_t {
int32_t i;
float f;
};
/* Used for accessing the integer representation of double precision
* floating-point numbers. */
union Double_t {
int64_t i;
double f;
};
bool floatAlmostEqualUlpsAndAbs(float A, float B, float maxDiff, int maxUlpsDiff) {
/* Adapted from AlmostEqualUlpsAndAbs,
* http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
*
* A, B : two floating-point numbers (single precision) to compare.
* maxDiff: epsilon for floating-point absolute epsilon check (should be some
* small multiple of FLT_EPSILON.
* maxUlps: maximum spacing between the floating-point numbers A and B.
* ULP = unit in the last place or unit of least precision.
*/
float absDiff;
union Float_t uA, uB;
bool signedA, signedB;
int32_t ulpsDiff;
/* Check if the numbers are really close -- needed when comparing numbers near zero. */
absDiff = fabsf(A - B);
if (absDiff <= maxDiff)
return true;
/* Initialize unions with floats. */
uA.f = A;
uB.f = B;
/* Extract sign bits. */
signedA = (uA.i >> 31) != 0;
signedB = (uB.i >> 31) != 0;
/* Different signs means they do not match. */
if (signedA != signedB)
return false;
/* Find the difference in ULPs */
ulpsDiff = int32_abs(uA.i - uB.i);
if (ulpsDiff <= maxUlpsDiff)
return true;
return false;
}
bool doubleAlmostEqualUlpsAndAbs(double A, double B, double maxDiff, int maxUlpsDiff) {
/* Adapted from AlmostEqualUlpsAndAbs,
* http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
*
* A, B : two floating-point numbers (double precision) to compare.
* maxDiff: epsilon for floating-point absolute epsilon check (should be some
* small multiple of DBL_EPSILON.
* maxUlps: maximum spacing between the floating-point numbers A and B.
* ULP = unit in the last place or unit of least precision.
*/
double absDiff;
union Double_t uA, uB;
bool signedA, signedB;
int64_t ulpsDiff;
/* Check if the numbers are really close -- needed when comparing numbers near zero. */
absDiff = fabs(A - B);
if (absDiff <= maxDiff)
return true;
/* Initialize unions with floats. */
uA.f = A;
uB.f = B;
/* Extract sign bits. */
signedA = (uA.i >> 63) != 0;
signedB = (uB.i >> 63) != 0;
/* Different signs means they do not match. */
if (signedA != signedB)
return false;
/* Find the difference in ULPs */
ulpsDiff = int64_abs(uA.i - uB.i);
if (ulpsDiff <= maxUlpsDiff)
return true;
return false;
}
bool floatAlmostEqualUlps(float A, float B, int maxUlpsDiff) {
/* Adapted from AlmostEqualUlps,
* http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
*
* A, B : two floating-point numbers (single precision) to compare.
* maxUlpsDiff: maximum spacing between the floating-point numbers A and B.
* ULP = unit in the last place or unit of least precision.
*/
union Float_t uA, uB;
bool signedA, signedB;
int32_t ulpsDiff;
/* Ensure that either A or B are not close to zero. */
assert ( (fabs(A) > 5 * FLT_EPSILON) || (fabs(B) > 5 * FLT_EPSILON) );
/* Initialize unions with floats. */
uA.f = A;
uB.f = B;
/* Extract sign bits. */
signedA = (uA.i >> 31) != 0;
signedB = (uB.i >> 31) != 0;
/* Different signs means they do not match. */
if (signedA != signedB) {
/* Check for equality to make sure +0==-0 */
if (A == B)
/* Might be reached if assert is deactivated (-DNDEBUG) */
return true;
return false;
}
/* Find the difference in ULPs */
ulpsDiff = int32_abs(uA.i - uB.i);
if (ulpsDiff <= maxUlpsDiff)
return true;
return false;
}
bool doubleAlmostEqualUlps(double A, double B, int maxUlpsDiff) {
/* Adapted from AlmostEqualUlps,
* http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
*
* A, B : two floating-point numbers (double precision) to compare.
* maxUlpsDiff: maximum spacing between the floating-point numbers A and B.
* ULP = unit in the last place or unit of least precision.
*/
union Double_t uA, uB;
bool signedA, signedB;
int64_t ulpsDiff;
if ((fabs(A) < DBL_EPSILON) && (fabs(B) < DBL_EPSILON)) /* If they are both zero return now */
return true;
/* Initialize unions with floats. */
uA.f = A;
uB.f = B;
/* Extract sign bits. */
signedA = (uA.i >> 63) != 0;
signedB = (uB.i >> 63) != 0;
/* Different signs means they do not match. */
if (signedA != signedB) {
/* Check for equality to make sure +0==-0 */
if (A == B)
/* Might be reached if assert is deactivated (-DNDEBUG) */
return true;
return false;
}
/* Find the difference in ULPs */
ulpsDiff = int64_abs(uA.i - uB.i);
if (ulpsDiff <= maxUlpsDiff)
return true;
return false;
}