-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLevel.java
215 lines (183 loc) · 5.26 KB
/
Level.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Level extends JPanel implements KeyListener, ActionListener{
/**
*
*/
private static final long serialVersionUID = 1L;
ArrayList<Asteroid> asteroids;
Player player;
Missile missile;
ArrayList<Missile> missiles = new ArrayList<Missile>();
int level = 1;
int numAsteroids;
Timer timer;
double rotateSpeed = 0;
double moveSpeed = 0;
boolean moving;
public Level(){
player = new Player();
player.lives = 3;
makeAsteroids();
setBackground(Color.black);
repaint();
addKeyListener(this);
timer = new Timer(1000/30, this);
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
player.drawPlayer(g);
player.drawScore(g);
player.drawLives(g);
for(Asteroid a : asteroids){
a.drawAsteroid(g);
//System.out.println(i);
}
for(Missile m : missiles){
m.drawMissile(g);
}
drawLevel(g);
}
public void makeAsteroids(){
numAsteroids = 2 + level * 2;
asteroids = new ArrayList<Asteroid>();
Random random = new Random();
for(int i = 0; i < numAsteroids; i++){
int x = random.nextInt(1000);
int y = random.nextInt(700);
double direction = random.nextInt(360);
direction = Math.toRadians(direction);
double xSpeed = Math.cos(direction) * 6;
double ySpeed = Math.sin(direction) * 6;
Asteroid asteroid = new Asteroid(x,y,xSpeed,ySpeed,Asteroid.BreakLevel.LEVELTHREE);
asteroids.add(asteroid);
}
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_RIGHT){
rotateSpeed = .17;
}
if(e.getKeyCode() == KeyEvent.VK_LEFT){
rotateSpeed = -.17;
}
if(e.getKeyCode() == KeyEvent.VK_UP){
moveSpeed = -5;
moving = true;
}
if(e.getKeyCode() == KeyEvent.VK_SPACE){
if(player.canFire){
missile = new Missile(player.getX()[1], player.getY()[1], player.getX()[1] + (Math.cos(player.getAngle()) * 9), player.getY()[1] + (Math.sin(player.getAngle()) * 9), player.getAngle());
missiles.add(missile);
player.canFire = false;
}
}
}
@Override
public void keyReleased(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_LEFT){
rotateSpeed = 0;
}
if(e.getKeyCode() == KeyEvent.VK_UP){
moving = false;
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void actionPerformed(ActionEvent e) {
if(asteroids.size() == 0 && player.gameOver == false){
increaseLevel();
player.resetPlayer();
player.lives = player.lives + 1;
player.score = player.score + 20;
}
if(player.gameOver){
timer.stop();
JOptionPane.showMessageDialog(null, "Game Over", "InfoBox: ", JOptionPane.INFORMATION_MESSAGE);
player.gameOver = false;
player.resetPlayer();
player.lives = 3;
player.score = 0;
level = 1;
rotateSpeed = 0;
moveSpeed = 0;
moving = false;
makeAsteroids();
timer.start();
}
for(Asteroid a : asteroids){
a.moveAsteroid();
if(player.respawnInvcibility == 0){
if(player.detectCollision(a.x, a.y, a.radius)){
player.lives = player.lives - 1;
player.resetPlayer();
}
}
}
for(int i = 0; i < asteroids.size(); i ++){
for(int j = 0; j < missiles.size(); j++){
if(missiles.get(j).detectCollision(asteroids.get(i).x, asteroids.get(i).y, asteroids.get(i).radius)){
Asteroid.BreakLevel currentBreakLevel = asteroids.get(i).breakLevel;
int index = currentBreakLevel.ordinal();
if(index != 0){
asteroids.add(new Asteroid(asteroids.get(i).x,asteroids.get(i).y, asteroids.get(i).xSpeed, asteroids.get(i).ySpeed * -1.3, Asteroid.BreakLevel.values()[index - 1]));
asteroids.add(new Asteroid(asteroids.get(i).x,asteroids.get(i).y, asteroids.get(i).xSpeed, asteroids.get(i).ySpeed * 1.3, Asteroid.BreakLevel.values()[index - 1]));
player.score = player.score + 10;
}
asteroids.remove(i);
missiles.remove(j);
i = i - 1;
j = j - 1;
break;
}
}
}
player.rotate(rotateSpeed);
player.moveForward(moveSpeed);
if(moveSpeed < 0 && !moving){
moveSpeed = moveSpeed + .2;
}
for(int i = 0; i < missiles.size(); i ++){
missiles.get(i).moveMissile();
missiles.get(i).lifeSpan = missiles.get(i).lifeSpan - 1;
if(missiles.get(i).lifeSpan == 0){
missiles.remove(i);
i = i -1;
}
}
if(!player.canFire){
player.waitFire = player.waitFire + 1;
}
if(player.waitFire == 5){
player.canFire = true;
player.waitFire = 0;
}
if(player.respawnInvcibility > 0){
player.respawnInvcibility = player.respawnInvcibility - 1;
}
repaint();
}
public void increaseLevel(){
level = level + 1;
makeAsteroids();
}
public void drawLevel(Graphics g){
Graphics2D g2 = (Graphics2D) g;
g2.setColor(Color.WHITE);
String scoreStr = "Level " + String.valueOf(level);
g.drawString(scoreStr, 100, 100);
}
}