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It would be cool to implement that feature for non-fight classes.
Alchemist can craft some potion, if he have bottle and some plants. And than - he can give it for another players.
Smith can craft powerful armor and weapons and another minor stuff for civilian players.
Also, i think, it should works optionaly. You can make some config file, where you can disable/enable craft systems for the game.
I know - its not a part of original MP from 2011.
But it would be good feature.
The text was updated successfully, but these errors were encountered:
It would be cool to implement that feature for non-fight classes.
Alchemist can craft some potion, if he have bottle and some plants. And than - he can give it for another players.
Smith can craft powerful armor and weapons and another minor stuff for civilian players.
Also, i think, it should works optionaly. You can make some config file, where you can disable/enable craft systems for the game.
I know - its not a part of original MP from 2011.
But it would be good feature.
The text was updated successfully, but these errors were encountered: