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CS is very standard, you only have 2 movement speeds, and jump + crouch. That's it. We could do more.
Thoughts on:
Short sprinting dashes? Maybe: only one charge on a very long cooldown (20s?) or shorter cooldown but can't be used in the midst of battle (disabled for 2s after last fire, disabled for 2s if took a bullet, etc.)
Combat rolls? Similar to the above, could be a bit of a "get out of jail free card" if you get caught off guard, but you only have one on a cooldown that is very long compared to the average TTK. I think the greatest use of these would be letting less-skilled people peek more safely (much harder to headshot someone moving like that)
Sliding? An evasive maneuver with average effectiveness, but would become a lot more useful if terrain goes downhill (because then it doesn't have a pitiful range)
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CS is very standard, you only have 2 movement speeds, and jump + crouch. That's it. We could do more.
Thoughts on:
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