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shape.py
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from block import Block
from coord import Coord
import random, math
#The relationsship between the coordinates for each shape
shape = {
'T': [(0,0), (-1,0), (1,0), (0,-1), (200,0,200)], #lägg eventuellt in color sist.
'I': [(0,0), (0,1), (0,-1), (0,2), (0,255,255)], #lägg eventuellt in color sist.
'O': [(0,0), (1,0), (0,1), (1,1), (255,255,0)], #lägg eventuellt in color sist.
'J': [(0,0), (0,-1), (0,1), (-1,1), (0,70,255)], #lägg eventuellt in color sist.
'L': [(0,0), (0,-1), (0,1), (1,1), (255,165,0)], #lägg eventuellt in color sist.
'Z': [(0,0), (1,0), (1,-1), (0,1), (255,0,0)], #lägg eventuellt in color sist.
'S': [(0,0), (0,-1), (1,0), (1,1), (0,255,0)], #lägg eventuellt in color sist.
' ': [(0,0), (0,0), (0,0), (0,0), (0,0,0)] #lägg eventuellt in color sist.
}
class Shape:
def __init__(self, form=None):
if form is None:
form = random.choice(['T','I','O','J','L','Z','S'])
self.form = form
self.relative_positions = shape[form]
self.blocks = [(Block(shape[form][i])) for i in range(4)] #Behöver förenklas.
for block in self.blocks:
block.color = shape[form][4]
def print_blocks(self):
for i in range(4):
print(self.blocks[i].get_coord())
def place(self, tetrimino_coord, game_board):
for i in range(4):
block = self.blocks[i]
#print(block.get_coord())
block_position = Coord.add(self.relative_positions[i], tetrimino_coord)
game_board.place(block_position, block)
def rotate(self, game_board):
print("\n FORM: " + self.form)
for i in range(1,4):
x = self.relative_positions[i][0]
y = self.relative_positions[i][1]
print("OldCoord: (" + str(i) + ") " + str(self.relative_positions[i]))
degree_90 = math.radians(90)
new_x = (x * math.cos(degree_90)) - (y * math.sin(degree_90))
new_y = (x * math.sin(degree_90)) + (y * math.cos(degree_90))
self.relative_positions[i] = (round(new_x),round(new_y))
print("New Coord: (" + str(i) + ") " + str(self.relative_positions[i]))
game_board.delete(self.blocks)
self.place(self.blocks[0].get_coord(), game_board)
def move_left(self, game_board):
self.move((-1,0), game_board)
def move_right(self, game_board):
self.move((1,0), game_board)
def move(self, direction, game_board):
game_board.delete(self.blocks)
game_board.move(self.blocks, direction)
def move_down(self, game_board):
result = True
game_board.delete(self.blocks)
for block in self.blocks:
if not block.down_is_valid(game_board):
result = False
if result == False:
for block in self.blocks:
new_coords = Coord.add(block.get_coord(),(0,0))
game_board.place(new_coords,block)
elif result == True:
game_board.move(self.blocks, (0,1))
return result