diff --git a/spine-csharp/src/PhysicsConstraint.cs b/spine-csharp/src/PhysicsConstraint.cs index bb14f1404..dcb19dacf 100644 --- a/spine-csharp/src/PhysicsConstraint.cs +++ b/spine-csharp/src/PhysicsConstraint.cs @@ -175,7 +175,7 @@ public void Update (Physics physics) { } if (a >= t) { d = (float)Math.Pow(damping, 60 * t); - float m = massInverse * t, e = strength, w = wind * f * skeleton.ScaleX, g = (Bone.yDown ? -gravity : gravity) * f * skeleton.ScaleY; + float m = massInverse * t, e = strength, w = wind * f * skeleton.ScaleX, g = gravity * f * skeleton.ScaleY; do { if (x) { xVelocity += (w - xOffset * e) * m;