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3 files changed

+153
-9
lines changed

global.py

+5-9
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,7 @@
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my_school = "Digikids"
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def show_school():
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global my_school
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print(my_school)
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import random
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def show_school1():
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global my_school
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x = my_school
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print(x)
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my_list = []
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show_school1()
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my_list.append(random.randint(0, 10))
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print(my_list)

index.html

+1
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@@ -0,0 +1 @@
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<!

space.py

+147
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import pygame
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import random
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import math
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#initialise the pygame
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pygame.init()
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#create the screen
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mode = [800, 600]
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screen = pygame.display.set_mode((mode[0], mode[1]))
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#title and icon
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pygame.display.set_caption("Space Game")
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icon = pygame.image.load("resources/images.png")
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pygame.display.set_icon(icon)
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#Other variables
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white = (255, 255, 255)
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black = (0, 0, 0)
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score_value = 0
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font = pygame.font.Font("resources/PatrickHand-Regular.ttf", 20)
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game_over = pygame.font.Font("resources/PatrickHand-Regular.ttf", 60)
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textXY = [10, 10]
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#player
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playerimg = pygame.image.load("resources/racecar.png")
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playerXY = [320, 500]
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playerX_change = 0
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#enemy
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enemyimg = []
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enemyX = []
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enemyY = []
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enemyX_change = []
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enemyY_change = []
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num_of_enemies = 6
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for i in range(num_of_enemies):
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enemyimg.append(pygame.image.load("resources/enemy.png"))
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enemyX.append(random.randint(0, mode[0]-64))
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enemyY.append(random.randint(50, 150))
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enemyX_change.append(0.3)
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enemyY_change.append(40)
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#bullet
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bulletimg = pygame.image.load("resources/bullet.png")
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bulletX = 0
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bulletY = 500
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bulletX_change = 0
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bulletY_change = 0.9
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bullet_state = "ready"
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#Drawing the player on the screen
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def player(x, y):
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screen.blit(playerimg, (x, y))
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#Drawing the enemy
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def enemy(x, y, i):
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screen.blit(enemyimg[i], (x, y))
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def show_score(x, y):
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score = font.render("Score: " + str(score_value), True, black)
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screen.blit(score, (x, y))
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def game_over_text():
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over_text = game_over.render("GAME OVER!!", True, black)
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screen.blit(over_text, (250, 250))
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def fire_bullet(x, y):
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global bullet_state
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bullet_state = "Fire"
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screen.blit(bulletimg, (x+36, y))
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def is_collision(enemyX, enemyY, bulletX, bulletY):
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distance = math.sqrt((math.pow(enemyX - bulletX,2)) + (math.pow(enemyY- bulletY, 2)))
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if distance < 40:
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return True
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else:
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return False
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running = True
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while running == True:
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screen.fill(white)
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#exiting the game
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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#moving the player
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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playerX_change = -0.7
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if event.key == pygame.K_RIGHT:
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playerX_change = + 0.7
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if event.key == pygame.K_SPACE:
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if bullet_state == "ready":
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bulletX = playerXY[0]
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fire_bullet(bulletX, bulletY)
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if event.type == pygame.KEYUP:
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if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
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playerX_change = 0
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playerXY[0] += playerX_change
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#checking boudaries
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if playerXY[0] <= 0:
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playerXY[0] = 0
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elif playerXY[0] > mode[0]-73:
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playerXY[0] = mode[0]-73
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#drawing the enemies
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for i in range(num_of_enemies):
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#game over
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if enemyY[i] > 300:
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for j in range(num_of_enemies):
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enemyY[j] = 2000
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game_over_text()
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break
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enemyX[i] += enemyX_change[i]
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if enemyX[i] <= 0:
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enemyY_change[i] = 0.3
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enemyY[i] += enemyY_change[i]
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elif enemyX[i] >= mode[0]-64:
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enemyX_change[i] = -0.3
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enemyY[i] += enemyY_change[i]
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#collision
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collision = is_collision(enemyX[i], enemyY[i], bulletX, bulletY)
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if collision == True:
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bulletY = 480
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bullet_state = "ready"
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score_value += 1
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enemyX[i] = random.randint(0, mode[0]-64)
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enemyY[i] = random.randint(30, 150)
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enemy(enemyX[i], enemyY[i], i)
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#bullet movement
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if bulletY <= 0:
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bulletY = 480
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bullet_state = "ready"
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if bullet_state == "Fire":
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fire_bullet(bulletX, bulletY)
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bulletY -= bulletY_change
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player(playerXY[0], playerXY[1])
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show_score(textXY[0], textXY[1])
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pygame.display.update()
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pygame.quit()

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