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ISceneNodeAnimatorCameraModifiedMaya.h
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// Copyright (C) 2019 - DevSH Graphics Programming Sp. z O.O.
// This file is part of the "Nabla Engine" and was originally part of the "Irrlicht Engine"
// For conditions of distribution and use, see copyright notice in nabla.h
// See the original file in irrlicht source for authors
#ifndef __NBL_I_SCENE_NODE_ANIMATOR_CAMERA_MODIFIED_MAYA_H_INCLUDED__
#define __NBL_I_SCENE_NODE_ANIMATOR_CAMERA_MODIFIED_MAYA_H_INCLUDED__
#include "ISceneNodeAnimator.h"
namespace nbl
{
namespace scene
{
//! Special scene node animator for Maya-style cameras
/** This scene node animator can be attached to a camera to make it act like a 3d
modelling tool.
The camera is moving relative to the target with the mouse, by pressing either
of the three buttons.
In order to move the camera, set a new target for the camera. The distance defines
the current orbit radius the camera moves on. Distance can be changed via the setter
or by mouse events.
*/
class ISceneNodeAnimatorCameraModifiedMaya : public ISceneNodeAnimator
{
public:
//! Returns the speed of movement
virtual float getMoveSpeed() const = 0;
//! Sets the speed of movement
virtual void setMoveSpeed(float moveSpeed) = 0;
//! Returns the rotation speed
virtual float getRotateSpeed() const = 0;
//! Set the rotation speed
virtual void setRotateSpeed(float rotateSpeed) = 0;
//! Returns the zoom speed
virtual float getZoomSpeed() const = 0;
//! Returns the step zoom speed
virtual float getStepZoomMultiplier() const = 0;
//! Set the zoom speed
virtual void setZoomSpeed(float zoomSpeed) = 0;
//! Set the zoom speed
virtual void setStepZoomMultiplier(float stepZoomSpeed) = 0;
//! Returns the current distance, i.e. orbit radius
virtual float getDistance() const = 0;
// Enable/disable zooming when right button is pressed
virtual void toggleZoomWithRightButton() = 0;
//! Set the distance
virtual void setDistance(float distance) = 0;
};
} // end namespace scene
} // end namespace nbl
#endif