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ISceneNodeAnimatorCameraFPS.h
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// Copyright (C) 2019 - DevSH Graphics Programming Sp. z O.O.
// This file is part of the "Nabla Engine" and was originally part of the "Irrlicht Engine"
// For conditions of distribution and use, see copyright notice in nabla.h
// See the original file in irrlicht source for authors
#ifndef __NBL_I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
#define __NBL_I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
#include "ISceneNodeAnimator.h"
namespace nbl
{
namespace scene
{
//! Special scene node animator for FPS cameras
/** This scene node animator can be attached to a camera to make it act
like a first person shooter
*/
class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator
{
public:
//! Returns the speed of movement in units per millisecond
virtual float getMoveSpeed() const = 0;
//! Sets the speed of movement in units per millisecond
virtual void setMoveSpeed(float moveSpeed) = 0;
//! Returns the rotation speed in degrees
/** The degrees are equivalent to a half screen movement of the mouse,
i.e. if the mouse cursor had been moved to the border of the screen since
the last animation. */
virtual float getRotateSpeed() const = 0;
//! Set the rotation speed in degrees
virtual void setRotateSpeed(float rotateSpeed) = 0;
//! Sets whether vertical movement should be allowed.
/** If vertical movement is enabled then the camera may fight with
gravity causing camera shake. Disable this if the camera has
a collision animator with gravity enabled. */
virtual void setVerticalMovement(bool allow) = 0;
//! Sets whether the Y axis of the mouse should be inverted.
/** If enabled then moving the mouse down will cause
the camera to look up. It is disabled by default. */
virtual void setInvertMouse(bool invert) = 0;
};
} // end namespace scene
} // end namespace nbl
#endif