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ant-sim.py
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#### TO DO ####
# MAKE SPIDER CLASS
# SET A GOAL
from graphics import *
import math, time
from random import *
num_of_ants = 10
num_of_spiders = 1
num_of_food = 15
home_pos = [270,30]
class Spider:
def __init__(self,x,y, state='explore'):
self.pos = Point(x, y)
self.x = None; self.y = None
self.ant_pos = None
self.obj = Circle(self.pos, 4); self.obj.setFill('blue')
self.state = state
self.counter = 1
def draw(self, win):
self.obj.draw(win)
def move(self, x, y):
self.obj.move(x, y)
def current_state(self):
return self.state
def explore(self):
# MOVE RANDOMLY, LINE 2: MAKES IT LOOK NATURAL
if self.counter == 1:
self.x, self.y = randint(-2,2)/2, randint(-2,2)/2
# TURN AFTER 15 STEPS
if self.counter == 25:
self.counter = 0
self.obj.move(self.x, self.y)
self.counter += 1
# WALL BOUNDRIES
# test
print self.pos.getX()
if self.pos.getX() < 5:
self.x = 1
if self.pos.getX() > 295:
self.x = -1
if self.pos.getY() < 5:
self.y = 1
if self.pos.getY() > 295:
self.y = -1
# UPDATE CURRENT POSITION
self.pos = self.obj.getCenter()
def hunt(self):
# MOVE TOWARDS ANT
self.obj.setFill(color_rgb(100,100,255))
# FIND SLOPE BETWEEN FOOD AND ANT
tempx = self.ant_pos.getX() - self.pos.getX()
tempy = self.ant_pos.getY() - self.pos.getY()
# MOVE TOWARDS ANT FAST
x = tempx/100; y = tempy/100
self.obj.move(x, y)
# UPDATE CURRENT POSITION
self.pos = self.obj.getCenter()
print "%f %f" % (math.fabs(tempx), tempy) ################################
if math.fabs(tempx) < .9 and math.fabs(tempy) < .9:
self.state = 'kill'
def look_for(self, list_of_ants):
for ant in list_of_ants:
if ant.pos.getX() - self.pos.getX() < 20 and \
ant.pos.getY() - self.pos.getY() < 20:
self.state = 'hunt'
self.ant_pos = ant.pos
return list_of_ants
class Food:
def __init__(self,x,y):
self.pos = Point(x, y)
self.obj = Circle(self.pos, 1); self.obj.setFill('black')
def draw(self, win):
self.obj.draw(win)
def move(self, x, y):
self.obj.move(x, y)
class Ant:
def __init__(self, x, y, state='explore'):
self.x = None
self.y = None
self.pos = Point(x, y)
self.food_pos = None
self.obj = Circle(self.pos, 3)
self.state = state
self.home_pos = home_pos
self.counter = 1
self.temp = 0 #
def draw(self, win):
self.obj.draw(win)
def current_state(self):
return self.state
def explore(self):
self.obj.setFill(color_rgb(255,0,0))
# MOVE RANDOMLY, LINE 2: MAKES IT LOOK NATURAL
if self.counter == 1:
self.x, self.y = randint(-1,1), randint(-1,1)
# TURN AFTER 15 STEPS
if self.counter == 15:
self.counter = 0
self.obj.move(self.x, self.y)
self.counter += 1
# WALL BOUNDRIES
if self.pos.getX() < 4:
self.x = 1
if self.pos.getX() > 296:
self.x = -1
if self.pos.getY() < 4:
self.y = 1
if self.pos.getY() > 296:
self.y = -1
# UPDATE CURRENT POSITION
self.pos = self.obj.getCenter()
def seek(self):
# MOVE TOWARDS FOOD
self.obj.setFill(color_rgb(255,150,100))
# FIND SLOPE BETWEEN FOOD AND ANT
tempx = self.food_pos[0].pos.getX() - self.pos.getX()
tempy = self.food_pos[0].pos.getY() - self.pos.getY()
# MOVE TOWARDS FOOD SLOWLY
x = tempx/20; y = tempy/20
self.obj.move(x, y)
# UPDATE CURRENT POSITION
self.pos = self.obj.getCenter()
#print "%f %f" % (math.fabs(tempx), tempy) ################################
if math.fabs(tempx) < .9 and math.fabs(tempy) < .9:
self.state = 'return'
def warn(self, list_of_ants):
pass
# list_of_food = self.food_pos; dist_from_hill = 15; dist_from_ants = 15
# # UPDATE CURRENT POSITION
# self.pos = self.obj.getCenter(); self.obj.setFill('purple')
# # MOVE TOWARDS HOME
# tempx = self.home_pos[0] - self.pos.getX(); x = tempx/50
# tempy = self.home_pos[1] - self.pos.getY(); y = tempy/50
# self.obj.move(x, y)
# close_ants = []
# if math.fabs(tempx) < dist_from_hill and math.fabs(tempy) < dist_from_hill:
# for ant in list_of_ants:
# if ant.pos.getX() - self.pos.getX() < dist_from_ants and \
# ant.pos.getY() - self.pos.getY() < dist_from_ants:
# close_ants.append(ant)
# if len(list_of_food) != 0:
# ant.food_pos = [list_of_food[0]]
# ant.state = 'seek'
# list_of_food.pop(0)
# else : pass
# self.state = 'explore'
def escape(self):
pass
def return_home(self):
self.obj.setFill(color_rgb(255,200,0))
# SETS THE DIRECTION TO MOVE THE FOOD - TO GET HOME
# IF THE DIRECTION IS ALREADY SET THEN JUST MOVE
if self.temp != 1:
tempx = self.home_pos[0]+randint(-9,9) - self.pos.getX()
tempy = self.home_pos[1]+randint(-9,9) - self.pos.getY()
self.temp = 1
self.x = tempx/100; self.y = tempy/100
# MOVE BOTH THE ANT AND THE FOOD TO ANT-HILL
self.obj.move(self.x, self.y)
self.food_pos[0].move(self.x, self.y)
# UPDATE CURRENT POSITION
self.pos = self.obj.getCenter()
# IF ANT IS NEAR THE CIRCLE IT WILL START EXPLORING
#x = randint(1,10)
#print self.pos.getX(), self.home_pos[0]
if math.fabs(self.pos.getX() - self.home_pos[0]) < 10 and \
math.fabs(self.pos.getY() - self.home_pos[1]) < 10:
self.state = 'explore'
self.temp = 0
def check_for(self, list_of_food):
close_food = []
for i in list_of_food:
#print 'food', i.pos.getX()#
#print 'ant', self.pos.getX()#
distx = math.fabs(i.pos.getX() - self.pos.getX())
disty = math.fabs(i.pos.getY() - self.pos.getY())
#print distx, disty
if distx < 40 and disty < 40: ###############
close_food.append(i)
#print len(close_food)
if len(close_food) > 1:
self.state = 'warn'
self.food_pos = close_food
for i in range(len(close_food)):
x = list_of_food.index(close_food[i])
list_of_food.pop(x)
elif len(close_food) == 1:
distanceX = math.fabs(close_food[0].pos.getX() - self.pos.getX())
distanceY = math.fabs(close_food[0].pos.getY() - self.pos.getY())
if distanceX < 40 and distanceY < 40:
self.state = 'seek'
self.food_pos = close_food
x = list_of_food.index(close_food[0])
list_of_food.pop(x)
else : pass
return list_of_food
def make_hill(win):
# makes the ant house
home = Circle(Point(home_pos[0],home_pos[1]), 25)
home.setFill('green'); home.setOutline('green2')
home.draw(win)
def main():
win = GraphWin('game', 300, 300)
make_hill(win)
ants = []; food = []; spiders = []
for i in range(num_of_ants):
r1 = randint(home_pos[0]-20,home_pos[0]+20); r2 = randint(home_pos[1]-20,home_pos[1]+20)
ants.append(Ant(r1,r2))
ants[i].draw(win)
for i in range(num_of_food):
r1 = randint(50,250); r2 = randint(50,250)
food.append(Food(r1,r2))
food[i].draw(win)
for i in range(num_of_spiders):
r1 = randint(10,80); r2 = randint(230,290)
spiders.append(Spider(r1,r2))
spiders[i].draw(win)
win = False
while not win:
for i in range(num_of_ants):
#print ants[i].current_stat()
for s in range(num_of_spiders):
if spiders[s].current_state() == 'explore':
spiders[s].explore()
spiders[s].look_for(ants)
if spiders[s].current_state() == 'hunt':
spiders[s].hunt()
time.sleep(.00001)
if ants[i].current_state() == 'explore':
ants[i].explore()
ants[i].check_for(food)
if food == []:
win = True
if ants[i].current_state() == 'seek':
ants[i].seek()
if ants[i].current_state() == 'return':
ants[i].return_home()
if ants[i].current_state() == 'warn':
ants[i].warn(ants)
if ants[i].current_state() == 'escape':
ants[i].escape()
time.sleep(.0001)
if food == []:
win = True
print 'YOU WIN'
main()