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Bet.cpp
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#include "Bet.hpp"
namespace Bet {
Hand::Hand* Bet::GetHand()
{
return PlayerHand;
}
Hand::Hand* Bet::GetCroupierHand()
{
return CroupierHand;
}
float Bet::GetBaseBet()
{
return BaseBet;
}
float Bet::GetMultiplier()
{
return PlayerHand->GetScore() >= 21 && PlayerHand->GetSize() == 2 && !IsSplited ? 2.5 : 2;
}
void Bet::Hit(Card::Card* card)
{
if (!CanHit())
throw new runtime_error("Hit can't be used!");
PlayerHand->AddCard(card);
IsHitted = true;
}
bool Bet::CanHit()
{
return !IsStop();
}
void Bet::Stand()
{
if (!CanStand())
throw new runtime_error("Stand can't be used!");
IsStanded = true;
}
bool Bet::CanStand()
{
return !IsStop();
}
void Bet::Double(Player::Player* player, Card::Card* card)
{
if (!CanDouble(player))
throw new runtime_error("Double can't be used!");
PlayerHand->AddCard(card);
player->Withdrawal(BaseBet);
BaseBet *= 2;
IsDoubled = true;
}
bool Bet::CanDouble(Player::Player* player)
{
return player->CanWithdrawal(BaseBet) && !IsStop() && !IsHitted;
}
Bet* Bet::Split(Player::Player* player)
{
if (!CanSplit(player))
throw new runtime_error("Split can't be used!");
Hand::Hand* newPlayerHand = PlayerHand->Split();
player->AddHand(newPlayerHand);
Bet* bet = new Bet(BaseBet, newPlayerHand, CroupierHand, true);
player->Withdrawal(BaseBet);
IsSplited = true;
return bet;
}
bool Bet::CanSplit(Player::Player* player)
{
return player->CanWithdrawal(BaseBet) && !IsSplited && !IsStop() && PlayerHand->CanSplit();
}
bool Bet::IsStop()
{
if (IsStanded)
return true;
if (IsDoubled)
return true;
if (PlayerHand->GetSize() == 2 && !IsSplited)
return false;
if (PlayerHand->GetScore() > 21)
return true;
return false;
}
bool Bet::IsWin()
{
if (!IsStop())
return false;
if (PlayerHand->GetScore() > 21 && PlayerHand->GetSize() > 2)
return false;
if (CroupierHand->GetScore() > 21 && CroupierHand->GetSize() > 2)
return true;
if (CroupierHand->GetScore() < PlayerHand->GetScore())
return true;
return false;
}
bool Bet::IsLost()
{
if (!IsStop())
return false;
if (PlayerHand->GetScore() > 21 && PlayerHand->GetSize() > 2)
return true;
if (CroupierHand->GetScore() > 21 && CroupierHand->GetSize() > 2)
return false;
if (CroupierHand->GetScore() > PlayerHand->GetScore())
return true;
return false;
}
bool Bet::IsDraw()
{
if (!IsStop())
return false;
return !(IsWin() || IsLost());
}
float Bet::GetPay()
{
if (!IsStop())
return 0;
else if (IsWin())
return GetMultiplier() * BaseBet;
else if (IsLost())
return 0;
else if (IsDraw())
return BaseBet;
return 0;
}
Bet::~Bet()
{
delete PlayerHand;
delete CroupierHand;
}
}