ABF without SuperLU? #202
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Hi, I'm trying to use the ABF++ implementation in geogram via the geobox application. When I load a mesh and go to Surface > make texture atlas > use ABF, I get some errors:
From digging into the code a bit, it looks like the ABF code depends on the SuperLU extension for OpenNL? Is there some way to make the ABF code work without this? (I'm on Windows) Thanks! |
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Replies: 2 comments 1 reply
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Hello, you may need to compile geogram as a dynamic library (how to do that is explained here). Then it will also compiled the bundled SuperLU and OpenNL will see it and load it dynamically. |
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Update: now (version in git and upcoming v1.9.3) geogram builds DLLs by default under Windows, so it should work without having to do anything special. |
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Update: now (version in git and upcoming v1.9.3) geogram builds DLLs by default under Windows, so it should work without having to do anything special.