Replies: 7 comments 6 replies
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(I'm sorry I am a bit slow to answer, need to finish a batch of changes / bugfixes then I'll come back to you right after). |
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Hello, Same question here. Fabien |
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Hello Bruno, I would really appreciate if you could address the question on this topic. Thank you. Victor |
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Situation for Hello, incremental Delaunay is not (yet) part of the API, but internally the implementation uses incremental insertion. For now, the easiest way is probably to derive your own class from Delaunay. There are several reasons why iterative insertion is not exposed:
(but maybe I'll expose the functionality in a future version if it does not break too many things, keeping the API coherent is a bit subtle here...) Situation for The situation is different from the Constrained 2D Triangulation class of geogram, that supports both point-by-point and batch insertion (as well as constraints enforcement, in any order). |
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Hi Victor, without periodic boundaries You will need to inherit from
With periodic boundary conditions You will need to inherit from All what I said in previous paragraph applies, plus there is a |
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See also this discussion |
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Refactoring planned, see #217 |
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Hi,
Thank you for providing this wonderful repository! Really appreciated it.
I am doing a research project that involves the iterative addition of vertices (~1K vertices) to an existing 3D Delaunay (~10M vertices). The implementation in Geogram is quite fast, but I am curious if there are any ways to avoid rebuilding the entire 3D Delaunay from scratch in each iteration.
Best regards,
Daxuan
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