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Copy file name to clipboardexpand all lines: docs/blocks/block-texture-variation.md
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---
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title: Texture Variation
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title: Block Texture Variation
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description: Block texture variation is when a block type can have multiple textures that are randomly applied to the block based on its position in the world.
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category: Tutorials
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category: Visuals
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tags:
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- intermediate
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mentions:
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**Issues:**
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- Variations referencing texture set files do not use the defined heightmap, MER or normal map files ([MCPE-126617](https://bugs.mojang.com/browse/MCPE-126617)).
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-Variations referencing texture set files do not use the defined heightmap, MER or normal map files ([MCPE-126617](https://bugs.mojang.com/browse/MCPE-126617)).
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## Applying Texture Variation
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This is an example of how to create 3 texture variations for the vanilla dirt block:
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- Create or modify three dirt textures, name them `dirt0.png`, `dirt1.png`, and `dirt2.png`.
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- Copy the `dirt0.png`, `dirt1.png`, and `dirt2.png` to the location noted in the path variable. This could contain additional folders if you want to be orderly.
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- Add the following to dirt's texture entry:
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-Create or modify three dirt textures, name them `dirt0.png`, `dirt1.png`, and `dirt2.png`.
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-Copy the `dirt0.png`, `dirt1.png`, and `dirt2.png` to the location noted in the path variable. This could contain additional folders if you want to be orderly.
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