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Fix radar area blurring with fully opaque radar before a world exists
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src/bzflag/playing.cxx

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@@ -5754,7 +5754,7 @@ static void drawUI()
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controlPanel->render(*sceneRenderer);
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// draw the radar
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if (radar && _world)
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if (radar)
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{
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const bool showBlankRadar = !myTank || (myTank && myTank->isPaused());
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const bool observer = myTank && (myTank->getTeam() == ObserverTeam);

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