@@ -5,16 +5,11 @@ BZFlag is supported on macOS 10.13 (High Sierra) and later, and official builds
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are available for both Intel (x86_64) and Apple Silicon (arm64) processors.
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BZFlag may be installed by downloading an official build from the BZFlag web
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site (https://www.bzflag.org/downloads), expanding the archive (if necessary),
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- and moving the game to the Applications folder. Please note that the official
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- builds are not currently being signed or notarized by Apple, so on the first
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- launch you must bypass Gatekeeper using the contextual menu by right-clicking,
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- two-finger-clicking, or control-clicking on the application, selecting "Open,"
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- and confirming when prompted.
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+ and moving the game to the Applications folder.
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- BZFlag is also available as a Homebrew cask using the following command (please
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- note the --no-quarantine flag to bypass Gatekeeper for the reason stated above):
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+ BZFlag is also available as a Homebrew cask using the following command:
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- brew install --cask --no-quarantine bzflag
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+ brew install --cask bzflag
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The BZFlag macOS application package also contains the BZFlag server (bzfs),
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the text-based client (bzadmin), server plugins, and various other tools. You
@@ -62,9 +57,7 @@ note that a debug build is configured by default. A release build may be
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configured by clicking the "BZFlag" scheme button at the top of the screen,
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selecting "Edit Scheme..." at the bottom of the pop-up menu, selecting the "Run"
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phase in the left sidebar, selecting the "Info" tab, and setting the desired
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- build configuration. To compile BZFlag for a different architecture, in the
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- project build settings set "Build Active Architecture Only" to "No" and manually
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- set "Architectures" to the target architecture name ("x86_64" or "arm64").
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+ build configuration.
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You may also build BZFlag from source code using the standard autotools build
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process, but please keep in mind that this method on macOS receives less
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