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5 | 5 | //====================================================================
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6 | 6 |
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7 | 7 |
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8 |
| -$Shifter::PowerCheck = True; //== If True - Spawns players in Standard armor if power is down |
9 | 8 | $Shifter::AmmoBoom = True; //== Players ammo can blow up when killed
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10 |
| -$Shifter::Weapons = True; //== Advanced Weapon Options On |
| 9 | +$Shifter::Weapons = True; //== Advanced Weapon Options On |
11 | 10 | $Shifter::LockOn = True; //== Stinger Missle Locks Available
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12 | 11 | $Shifter::SpawnRandom = True; //== Turn on Random Spawn Setup?
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13 | 12 | $Shifter::NoOutside = True; //== Turn on Outside of mission area damage
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14 |
| -$Shifter::TurretKill = True; //== Turret Kills Count For Player |
| 13 | +$Shifter::TurretKill = True; //== Turret Kills Count For Player |
15 | 14 | $Shifter::PersonalSkin = True; //== Personal Skins On or Off
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16 |
| -$Server::AutoAssignTeams = "true"; // Places players on teams automatically |
17 |
| -$Shifter::TwoMinute = "True"; // == Two Minute Warning Notice On/Off (Default = True) |
18 |
| -$Shifter::LooseScore = 1.00; // == This is the score ratio for the loosing team. 0.5 for instance would cut a loosing players score by half. |
| 15 | +$Shifter::TwoMinute = "True"; //== Two Minute Warning Notice On/Off (Default = True) |
| 16 | +$Shifter::LooseScore = 1.00; //== This is the score ratio for the loosing team. 0.5 for instance would cut a loosing players score by half. |
19 | 17 | $Shifter::Guided = True; //== Allow Guided Missile Stations in game?
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20 | 18 | $Shifter::SpawnType = "Random"; //== Must be 'Standard' or 'Random'
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21 | 19 | $Shifter::SpawnSafe = "10"; //== If the player is killed before X - Only Half Points Are Awarded.
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22 | 20 | $Shifter::SaveOn = True; //== Allow players to save thier profiles.
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23 | 21 | $Shifter::SpawnFavs = True; //== Allow spawn faves
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24 | 22 | $Shifter::EngHealAll = True; //== Engineers touch heals objects.
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25 | 23 | $Shifter::SwitchPerm = True; //== Admin Team Changing Players Is Perminant
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26 |
| -$Shifter::NoSwearing="false"; // == True means disallow swearing on your server? (update the SHBadwordlist.cs file) |
27 |
| -$Shifter::BadWordsMax=3; // == If no swearing, This value is the limit at which the client starts being killed for swearing |
28 |
| -$Shifter::BadWordskick=4; // == If no swearing, This value is the limit at which the client is kicked for swearing |
| 24 | +$Shifter::NoSwearing="false"; //== True means disallow swearing on your server? (update the SHBadwordlist.cs file) |
| 25 | +$Shifter::BadWordsMax=3; //== If no swearing, This value is the limit at which the client starts being killed for swearing |
| 26 | +$Shifter::BadWordskick=4; //== If no swearing, This value is the limit at which the client is kicked for swearing |
29 | 27 | $Shifter::VoteDTD = True; //== Allow Team Damage Disable Vote
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30 | 28 | $Shifter::VoteKick = True; //== Allow Vote to kick
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31 | 29 | $Shifter::VoteAdmin = False; //== Can players initiate vote to admin
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32 | 30 | $Shifter::Reactions = True; //-- Damage knocks player back
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33 |
| -$Shifter::HackedTime = 90; // -- Time hacked items will remain hacked. 0 = Must be hacked back... - Defults To 90 |
34 |
| -$Shifter::HackTime = 5; // -- Length Of Time To Complete Hacking - Defaults To 5 |
35 |
| -$Shifter::HackLock = 90; // -- Legth of time a hacked item will be disabled for after being hacked. - Defaults To 0 |
36 |
| -$Shifter::LaserMineLive = 5; // -- Live Time For Laser Mines - Defaults To 5 Seconds |
37 |
| -$Shifter::ItemLimit = True; // -- Makes it so that ONLY the armors that can buy a given item can see it in the invo list. |
38 |
| -$Shifter::DetPackLimit = 15; // -- Limit of DetPacks per match |
39 |
| -$Shifter::NukeLimit = 15; // -- Limit of Nukes per match |
40 |
| -$Shifter::HeadShot = 5; //== Bonus for Head Shots |
| 31 | +$Shifter::HackedTime = 90; // -- Time hacked items will remain hacked. 0 = Must be hacked back... - Defults To 90 |
| 32 | +$Shifter::HackTime = 5; // -- Length Of Time To Complete Hacking - Defaults To 5 |
| 33 | +$Shifter::HackLock = 90; // -- Legth of time a hacked item will be disabled for after being hacked. - Defaults To 0 |
| 34 | +$Shifter::LaserMineLive = 5; // -- Live Time For Laser Mines - Defaults To 5 Seconds |
| 35 | +$Shifter::ItemLimit = True; // -- Makes it so that ONLY the armors that can buy a given item can see it in the invo list. |
| 36 | +$Shifter::DetPackLimit = 15; // -- Limit of DetPacks per match |
| 37 | +$Shifter::NukeLimit = 15; // -- Limit of Nukes per match |
| 38 | +$Shifter::HeadShot = 10; //== Bonus for Head Shots |
41 | 39 | $Shifter::KillTime = 120; //== Starting timer for kill -vs- live time bonuses, the longer a player lives the higher the bonus. Bonus counting does not start UNTIL this many seconds after player spawns.
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42 | 40 | // ================================================
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43 |
| -// New ShifterK Variables |
| 41 | +// Shifter K Variables |
44 | 42 | // ================================================
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45 | 43 | $Shifter::noOTurrets = true; // Check Offensive Turrets On/Off -- Default: True (On)
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46 | 44 | $Shifter::Newairbase = true; // Toggle New/Old Airbase -- Default: True (New)
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|
49 | 47 | $Shifter::HelpOn = false; // Shifter Help On/Off -- Default: False (Off)
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50 | 48 | $Shifter::Osniping = false; // Offensive Sniping Check On/Off -- Default: False (Off)
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51 | 49 | $Shifter::Stationdeploy = true; // Deploy in Invostation On/Off -- Default: True (On)
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52 |
| -$Shifter::Capping = true; // Capping Out On/Off -- Default: True (On) |
53 | 50 | $Shifter::PlayerDamage = true; // Player Damage On/Off -- Default: True (On)
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54 | 51 | $Shifter::DetsNukesMCS = true; // Nukes,Dets,MCS On/Off -- Default: True (On)
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55 | 52 | $Shifter::WeakLaserRifle = false; // Weak is set to 0.010, Whereas normal is 0.014
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56 | 53 | $Shifter::RedLaserRifle = false; // Red laser/Blue laser
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57 | 54 | $Shifter::AttachedLaserRifle = false; // Laser travels with weapon.
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58 | 55 | $Shifter::SuicideTimer = "0"; // Seconds before they can Ctrl K
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59 | 56 | $Shifter::KickMessage = "Go away Idiot!"; // Center print player sees before being kicked
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60 |
| -$Cheating::Ban = "false"; // Ban anyone who brings up the cheat message 5 times |
| 57 | +$Cheating::Ban = false; // Ban anyone who brings up the cheat message 5 times |
61 | 58 | $Cheating::DeployCheck = true; // Deploy Cheat Check On/Off -- Default: True (On)
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62 |
| -$Cheating::UsageCheck = false; // Scheduled Use Cheat Check On/Off -- Default: True (On) |
63 |
| -$Cheating::AutoJJCheck = false; // Auto JJ Cheat Check On/Off -- Default: False (Off) |
| 59 | +$Server::AutoAssignTeams = "true"; // Places players on teams automatically |
64 | 60 | $Server::PacketRate = "14"; // Cable Modem rate, Mess with this alittle.
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65 | 61 | $Server::PacketSize = "300"; // Cable Modem rate, Mess with this alittle.
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| 62 | + |
| 63 | + |
| 64 | +// ================================================ |
| 65 | +// New Shifter 2K4 Variables |
| 66 | +// ================================================ |
| 67 | + |
| 68 | +$Flag::ManualReturn = "True"; // True - Manaual Flag return || False - Auto Return |
| 69 | +$Flag::TimeTeamcanHold = 120; // Time a player can hold the flag until its returned. |
| 70 | +$Duel::DamageDelay = 2.0; // Time before damage can be done in the In-game Duelfa |
| 71 | +$Shifter::PowerCheck = false;//buggy //== If True - Spawns players in Standard armor if power is down |
| 72 | +$Shifter::ComChat = false; // If true = Players can't use teamchat or commands with sensors down |
| 73 | +$Shifter::SafeBase = false; // Undestroyable Generators and stations |
| 74 | +$Shifter::BaseHeal = false; // Base heals itself |
| 75 | +$Shifter::BaseRepairRate = 0.025; // How Fast Base Repairs itself - Repairgun = 0.1 , instant = 1.0 |
| 76 | +$Shifter::UnlimitedCapping = false; // Capping Out On/Off -- Default: False (Off) |
| 77 | +$Shifter::Capping = true; // Capping On/Off -- Default: True (On) |
| 78 | +$Server::JetEffect = false; // Different Jet Effects |
| 79 | +$Server::Smurf = false;//buggy // Smurf Detection |
| 80 | +$Server::MuteSP = false; // Mute Soundpacks |
| 81 | +$Server::SuicideCountasDeath = false; // Do Suicides count as a death |
| 82 | +$Cheating::UsageCheck = true; // Scheduled Use Cheat Check On/Off -- Default: True (On) |
| 83 | +$Cheating::AutoJJCheck = true; // Auto JJ Cheat Check On/Off -- Default: True (on) |
| 84 | +$Cheating::Nofog = true;//buggy // Spawn Bots under the Map to make fake Arrows |
| 85 | +$Cheating::NofogBots = "8"; // How many Orignal Bots do you want to start with |
| 86 | +$Cheating::NofogBotNames = "enV.3zer0 KiLL(--) GonzoTheClown GreyFlcn Plasmica Czar FuckingCheater NoFogLoser"; |
| 87 | +// Make sure the above the names are the same as the number of Fogbots, 8 Names, 8 Bots |
| 88 | + |
66 | 89 | // ================================================
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67 | 90 | // Permanent Bans
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68 | 91 | // ================================================
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