Creates <audio>
element, tracks its state and exposes playback controls.
import {useAudio} from 'react-use';
const Demo = () => {
const [audio, state, controls, ref] = useAudio({
src: 'https://www.soundhelix.com/examples/mp3/SoundHelix-Song-2.mp3',
autoPlay: true,
});
return (
<div>
{audio}
<pre>{JSON.stringify(state, null, 2)}</pre>
<button onClick={controls.pause}>Pause</button>
<button onClick={controls.play}>Play</button>
<br/>
<button onClick={controls.mute}>Mute</button>
<button onClick={controls.unmute}>Un-mute</button>
<br/>
<button onClick={() => controls.volume(.1)}>Volume: 10%</button>
<button onClick={() => controls.volume(.5)}>Volume: 50%</button>
<button onClick={() => controls.volume(1)}>Volume: 100%</button>
<br/>
<button onClick={() => controls.seek(state.time - 5)}>-5 sec</button>
<button onClick={() => controls.seek(state.time + 5)}>+5 sec</button>
</div>
);
};
const [audio, state, controls, ref] = useAudio(props);
const [audio, state, controls] = useAudio(<audio {...props}/>);
audio
is React's <audio>
element that you have to insert somewhere in your
render tree, for example:
<div>{audio}</div>
state
tracks the state of the audio and has the following shape:
{
"buffered": [
{
"start": 0,
"end": 425.952625
}
],
"time": 5.244996,
"duration": 425.952625,
"paused": false,
"muted": false,
"volume": 1,
"playing": true
}
playing
: The audio is being played and is affected by the network. If it starts to buffer audio, it will be false
controls
is a list collection of methods that allow you to control the
playback of the audio, it has the following interface:
interface AudioControls {
play: () => Promise<void> | void;
pause: () => void;
mute: () => void;
unmute: () => void;
volume: (volume: number) => void;
seek: (time: number) => void;
}
ref
is a React reference to HTML <audio>
element, you can access the element by
ref.current
, note that it may be null
.
And finally, props
β all props that <audio>
accepts.