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Arma 3 Version: 1.98 stable CBA Version: 3.15.1 stable Achilles Version: v1.3.1
Mods:
Description:
Steps to reproduce: In the debug console or the Execute Code module enter code from example:
if (!isNull (getAssignedCuratorLogic player) && {isClass (configFile >> "CfgPatches" >> "achilles_modules_f_achilles")}) then { waitUntil {missionnamespace getvariable ["BIS_moduleMPTypeGameMaster_init", false] and {not isNil "ares_category_list"}}; ["Module Category", "Module Name", { params [["_position", [0,0,0], [[]], 3], ["_objectUnderCursor", objNull, [objNull]]]; systemChat str _position; systemChat str _objectUnderCursor; }] call Ares_fnc_RegisterCustomModule; }
or
["My Category", "My Module", { params [["_position", [0,0,0], [[]], 3], ["_objectUnderCursor", objNull, [objNull]]]; private _selectedObjects = if (isNull _objectUnderCursor) then { ["Objects"] call Achilles_fnc_SelectUnits; } else { [_objectUnderCursor]; }; if (isNil "_selectedObjects") exitWith {}; if (_selectedObjects isEqualTo []) exitWith { ["No object was selected!"] call Achilles_fnc_showZeusErrorMessage; }; systemChat format ["Position: %1 and Selected objects: %2", _position, _selectedObjects]; }] call Ares_fnc_RegisterCustomModule;
Close Zeus interface Open Zeus interface Look for Category and module Only Category is created.
The text was updated successfully, but these errors were encountered:
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Arma 3 Version: 1.98 stable
CBA Version: 3.15.1 stable
Achilles Version: v1.3.1
Mods:
Description:
https://github.com/ArmaAchilles/Achilles/wiki/Custom-Modules
Steps to reproduce:
In the debug console or the Execute Code module enter code from example:
or
Close Zeus interface
Open Zeus interface
Look for Category and module
Only Category is created.
The text was updated successfully, but these errors were encountered: