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| 1 | +base_score(might, 11). |
| 2 | +base_score(skill, 12). |
| 3 | +base_score(wits, 16). |
| 4 | +base_score(luck, 16). |
| 5 | +base_score(will, 13). |
| 6 | +base_score(grace, 11). |
| 7 | + |
| 8 | +% Begin defining derived Predicates. |
| 9 | +attribute(might). |
| 10 | +attribute(wits). |
| 11 | +attribute(skill). |
| 12 | +attribute(luck). |
| 13 | +attribute(will). |
| 14 | +attribute(grace). |
| 15 | + |
| 16 | +modifier(Attribute, Out_Mod) :- |
| 17 | + attribute(Attribute), |
| 18 | + base_score(Attribute, Score), |
| 19 | + modifier2(Score, Out_Mod). |
| 20 | +modifier2(1, -4). |
| 21 | +modifier2(2, -4). |
| 22 | +modifier2(3, -3). |
| 23 | +modifier2(4, -3). |
| 24 | +modifier2(5, -2). |
| 25 | +modifier2(6, -2). |
| 26 | +modifier2(7, -1). |
| 27 | +modifier2(8, -1). |
| 28 | +modifier2(X, 0) :- X >= 9, X =< 12. |
| 29 | +modifier2(X, 1) :- X >= 13, X =< 14. |
| 30 | +modifier2(X, 2) :- X >= 15, X =< 16. |
| 31 | +modifier2(X, 3) :- X >=17, X =< 18. |
| 32 | +modifier2(X, 4) :- X >= 19, X =< 20. |
| 33 | + |
| 34 | +:- discontiguous(score/2). |
| 35 | +score(melee_score, Score) :- melee_score(Score). |
| 36 | +melee_score(Score) :- |
| 37 | + modifier(might, X), |
| 38 | + modifier(skill, Y), |
| 39 | + modifier(luck, Z), |
| 40 | + Score is X + Y + Z, !. |
| 41 | + |
| 42 | +score(missile_score, Score) :- missile_score(Score). |
| 43 | +missile_score(Score) :- |
| 44 | + modifier(skill, X), |
| 45 | + modifier(wits, Y), |
| 46 | + modifier(luck, Z), |
| 47 | + Score is X + Y + Z, !. |
| 48 | + |
| 49 | +score(initiative_score, Score) :- initiative_score(Score). |
| 50 | +initiative_score(Score) :- |
| 51 | + modifier(skill, X), |
| 52 | + modifier(luck, Y), |
| 53 | + Score is 10 + X + Y, !. |
| 54 | + |
| 55 | +score(defense_class, Score) :- defense_class(Score). |
| 56 | +defense_class(Score) :- |
| 57 | + modifier(luck, X), |
| 58 | + armor(Y), |
| 59 | + Score is 12 + X + Y. |
| 60 | + |
| 61 | +score(hits_total, Score) :- hits_total(Score). |
| 62 | +hits_total(Score) :- |
| 63 | + modifier(skill, Y), |
| 64 | + Score is 10 + Y. |
| 65 | + |
| 66 | +score(effective_defense, Score) :- effective_defense(Score). |
| 67 | +effective_defense(Score) :- |
| 68 | + armor(Armor), |
| 69 | + defense_class(Defense), |
| 70 | + modifier(wits, Wits), |
| 71 | + Score is Armor + Defense + Wits. |
| 72 | + |
| 73 | +score(athletic_prowess, Score) :- athletic_prowess(Score). |
| 74 | +athletic_prowess(Score) :- |
| 75 | + modifier(might, Might), |
| 76 | + modifier(skill, Skill), |
| 77 | + modifier(luck, Luck), |
| 78 | + Score is Might + Skill + Luck. |
| 79 | + |
| 80 | +score(danger_evasion, Score) :- danger_evasion(Score). |
| 81 | +danger_evasion(Score) :- |
| 82 | + modifier(wits, Wits), |
| 83 | + modifier(skill, Skill), |
| 84 | + modifier(luck, Luck), |
| 85 | + Score is Wits + Skill + Luck. |
| 86 | + |
| 87 | +score(mystic_fort, Score) :- mystic_fort(Score). |
| 88 | +mystic_fort(Score) :- |
| 89 | + modifier(will, Will), |
| 90 | + modifier(wits, Wits), |
| 91 | + modifier(luck, Luck), |
| 92 | + Score is Will + Wits + Luck. |
| 93 | + |
| 94 | +score(physical_vigor, Score) :- physical_vigor(Score). |
| 95 | +physical_vigor(Score) :- |
| 96 | + modifier(might, Might), |
| 97 | + modifier(will, Will), |
| 98 | + modifier(luck, Luck), |
| 99 | + Score is Might + Will + Luck. |
| 100 | + |
| 101 | +score(charisma, Score) :- charisma(Score). |
| 102 | +charisma(Score) :- |
| 103 | + modifier(will, Will), |
| 104 | + modifier(grace, Grace), |
| 105 | + modifier(luck, Luck), |
| 106 | + Score is Will + Grace + Luck. |
| 107 | + |
| 108 | +score(thievery, Score) :- thievery(Score). |
| 109 | +thievery(Score) :- |
| 110 | + modifier(wits, Wits), |
| 111 | + modifier(luck, Luck), |
| 112 | + Score is Wits + Luck. |
| 113 | + |
| 114 | +score(armor, Score) :- armor(Score). |
| 115 | +armor(Score) :- |
| 116 | + Score is 0. |
| 117 | + |
| 118 | +d20_check(Type, Result) :- |
| 119 | + score(Type, Score), |
| 120 | + random_between(1, 20, Die), |
| 121 | + Result is Score + Die, |
| 122 | + !, |
| 123 | + format("Result was ~p!", Result). |
| 124 | + |
| 125 | +d20_check(Type, Result, Threshold) :- |
| 126 | + d20_check(Type, Result), |
| 127 | + (Threshold =< Result, |
| 128 | + format("~n Result successful."), !) | |
| 129 | + format("~n Roll failed."), !. |
| 130 | + |
| 131 | +rollables(Bag) :- |
| 132 | + findall(X, score(X, _), Bag). |
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