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altspaceautobot
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Version bump 2.7.0
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README.md

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The version baked into the altspace.js script will determine which version of the entire SDK the client will provide your app. This means that if we make any breaking internal changes to things like rendering or cursor events, and you are using an older version of `altspace.js`, we will try to return legacy behavior appropriate to your version of `altspace.js`. Versioning will follow [SEMVER](http://semver.org/) as closely as possible. Details for each version can be found in the [Release Notes](https://github.com/AltspaceVR/AltspaceSDK/releases).
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**Latest Version: v2.6.2 -- [See Changes](https://github.com/AltspaceVR/AltspaceSDK/releases/tag/v2.6.2)**
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**Latest Version: v2.7.0 -- [See Changes](https://github.com/AltspaceVR/AltspaceSDK/releases/tag/v2.7.0)**
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Include the latest version of the SDK in your app with:
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`<script src="https://sdk.altvr.com/libs/altspace.js/2.6.2/altspace.min.js"></script>`
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`<script src="https://sdk.altvr.com/libs/altspace.js/2.7.0/altspace.min.js"></script>`
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If you use npm, you can install altspace.js with:
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dist/altspace.js

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* <head>
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* <title>My A-Frame Scene</title>
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* <script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script>
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* <script src="https://cdn.rawgit.com/AltspaceVR/AltspaceSDK/v2.6.2/dist/altspace.min.js"></script>
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* <script src="https://cdn.rawgit.com/AltspaceVR/AltspaceSDK/v2.7.0/dist/altspace.min.js"></script>
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* </head>
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* <body>
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* <a-scene altspace>
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* <head>
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* <title>My A-Frame Scene</title>
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* <script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script>
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* <script src="https://cdn.rawgit.com/AltspaceVR/AltspaceSDK/v2.6.2/dist/altspace.min.js"></script>
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* <script src="https://cdn.rawgit.com/AltspaceVR/AltspaceSDK/v2.7.0/dist/altspace.min.js"></script>
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* </head>
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* <body>
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* <a-scene altspace>
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if(!Object.isFrozen(window.altspace))
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{ Object.assign(window.altspace, {components: {}, utilities: {}, inClient: false}); }
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var version = '2.6.2';
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var version = '2.7.0';
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if (window.altspace.requestVersion) {
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window.altspace.requestVersion(version);
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}

dist/altspace.min.js

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doc/aframe/index.html

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<pre class="prettyprint source lang-html"><code>&lt;!DOCTYPE html>
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&lt;html>&lt;head>
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&lt;script src=&quot;https://aframe.io/releases/0.7.0/aframe.min.js&quot;>&lt;/script>
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&lt;script src=&quot;https://sdk.altvr.com/libs/altspace.js/2.6.2/altspace.min.js&quot;>&lt;/script>
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&lt;script src=&quot;https://sdk.altvr.com/libs/altspace.js/2.7.0/altspace.min.js&quot;>&lt;/script>
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&lt;script>
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// an example custom component, that will change the color when clicked

doc/aframe/module-altspace_components.altspace-cursor-collider.html

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altspace-cursor-collider
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</h2>
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<div class="class-description"><p>Enable or disable cursor collision on the object. </p></div>
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<div class="class-description"><p>Enable or disable cursor collision on the object.</p></div>
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</header>

doc/aframe/module-altspace_components.altspace-tracked-controls.html

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</h2>
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<div class="class-description"><p>Enables tracked control support for A-Frame applications that use the built-in
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<code>tracked-controls</code>, <code>vive-controls</code> or <code>hand-controls</code> components. </p></div>
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<code>tracked-controls</code>, <code>vive-controls</code> or <code>hand-controls</code> components.</p></div>
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</header>

doc/aframe/module-altspace_components.altspace.html

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<div class="class-description"><p>The altspace component makes A-Frame apps compatible with AltspaceVR.</p>
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<p><strong>Note</strong>: This component can have side-effects on some default components. To be
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safe, this component should be specified last. </p></div>
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safe, this component should be specified last.</p></div>
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</header>
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<h5>Example</h5>
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<pre class="prettyprint"><code>&lt;head> &lt;title>My A-Frame Scene&lt;/title> &lt;script src="https://aframe.io/releases/0.7.0/aframe.min.js">&lt;/script> &lt;script src="https://cdn.rawgit.com/AltspaceVR/AltspaceSDK/v2.6.2/dist/altspace.min.js">&lt;/script>&lt;/head>&lt;body> &lt;a-scene altspace> &lt;a-entity geometry="primitive: box" material="color: #C03546">&lt;/a-entity> &lt;/a-scene>&lt;/body></code></pre>
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<pre class="prettyprint"><code>&lt;head> &lt;title>My A-Frame Scene&lt;/title> &lt;script src="https://aframe.io/releases/0.7.0/aframe.min.js">&lt;/script> &lt;script src="https://cdn.rawgit.com/AltspaceVR/AltspaceSDK/v2.7.0/dist/altspace.min.js">&lt;/script>&lt;/head>&lt;body> &lt;a-scene altspace> &lt;a-entity geometry="primitive: box" material="color: #C03546">&lt;/a-entity> &lt;/a-scene>&lt;/body></code></pre>
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doc/aframe/module-altspace_components.collapse-model.html

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<div class="class-description"><p>Reaches into a model's hierarchy and directly assigns the first mesh found
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to the containing entity. This is mostly necessary for use alongside native
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components like <a href="module-altspace_components.n-skeleton-parent.html">n-skeleton-parent</a>. </p></div>
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components like <a href="module-altspace_components.n-skeleton-parent.html">n-skeleton-parent</a>.</p></div>
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</header>

doc/aframe/module-altspace_components.html

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<h5>Example</h5>
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<pre class="prettyprint"><code>&lt;html> &lt;head> &lt;title>My A-Frame Scene&lt;/title> &lt;script src="https://aframe.io/releases/0.7.0/aframe.min.js">&lt;/script> &lt;script src="https://cdn.rawgit.com/AltspaceVR/AltspaceSDK/v2.6.2/dist/altspace.min.js">&lt;/script> &lt;/head> &lt;body> &lt;a-scene altspace> &lt;a-entity geometry="primitive: box" material="color: #C03546">&lt;/a-entity> &lt;/a-scene> &lt;/body>&lt;/html></code></pre>
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<pre class="prettyprint"><code>&lt;html> &lt;head> &lt;title>My A-Frame Scene&lt;/title> &lt;script src="https://aframe.io/releases/0.7.0/aframe.min.js">&lt;/script> &lt;script src="https://cdn.rawgit.com/AltspaceVR/AltspaceSDK/v2.7.0/dist/altspace.min.js">&lt;/script> &lt;/head> &lt;body> &lt;a-scene altspace> &lt;a-entity geometry="primitive: box" material="color: #C03546">&lt;/a-entity> &lt;/a-scene> &lt;/body>&lt;/html></code></pre>
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doc/aframe/module-altspace_components.instantiator.html

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</h2>
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<div class="class-description"><p>Instantiates objects on an event trigger, adds them to the scene and syncs their creation across clients.
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The instantiated objects are built using the specified mixins. </p></div>
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The instantiated objects are built using the specified mixins.</p></div>
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</header>

doc/aframe/module-altspace_components.n-billboard.html

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</h2>
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<div class="class-description"><p>Make the object's +Z always face the viewer. Currently will only directly apply
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to main mesh or native component on the attached entity, not any children or submeshes. </p></div>
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to main mesh or native component on the attached entity, not any children or submeshes.</p></div>
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</header>

doc/aframe/module-altspace_components.n-box-collider.html

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<div class="class-description"><p>Creates a box-shaped collider with the given dimensions. Collides with
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the cursor or avatars depending on the <a href="module-altspace_components.n-box-collider.html#type">type</a> property. </p></div>
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the cursor or avatars depending on the <a href="module-altspace_components.n-box-collider.html#type">type</a> property.</p></div>
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</header>

doc/aframe/module-altspace_components.n-capsule-collider.html

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<div class="class-description"><p>Create a capsule-shaped collider on this entity. Capsules
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are a union of a cylinder and two hemispheres on top and bottom. Collides with
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the cursor or avatars depending on the <a href="module-altspace_components.n-capsule-collider.html#type">type</a> property. </p></div>
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the cursor or avatars depending on the <a href="module-altspace_components.n-capsule-collider.html#type">type</a> property.</p></div>
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doc/aframe/module-altspace_components.n-cockpit-parent.html

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<div class="class-description"><p>Parents an entity to the cockpit, i.e. the player's HUD. This is primarily used for UI elements.
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Note that this does not dock the items to the radial menu. If you want that, use <a href="../js/module-altspace.html#.open">altspace.open</a>. </p></div>
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Note that this does not dock the items to the radial menu. If you want that, use <a href="../js/module-altspace.html#.open">altspace.open</a>.</p></div>
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</header>

doc/aframe/module-altspace_components.n-collider.html

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<a href="module-altspace_components.n-capsule-collider.html">n-capsule-collider</a>,
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and <a href="module-altspace_components.n-mesh-collider.html">n-mesh-collider</a>. You cannot use
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this class directly, but instead you should add one of those components
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to your objects. </p></div>
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to your objects.</p></div>
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doc/aframe/module-altspace_components.n-container.html

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<div class="class-description"><p>A container keeps a running tally of how many objects are within
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<code>container-empty</code> based on the current count of objects. Requires a native
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collider component set to trigger mode. </p></div>
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collider component set to trigger mode.</p></div>
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doc/aframe/module-altspace_components.n-mesh-collider.html

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<div class="class-description"><p>Enable collision for the entire attached mesh. This is expensive to evaluate, so should only be used on
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<code>geometry</code> comes before this component. </p></div>
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<code>geometry</code> comes before this component.</p></div>
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doc/aframe/module-altspace_components.n-object.html

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n-object
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<div class="class-description"><p>Attach a given native object to this entity. </p></div>
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<div class="class-description"><p>Attach a given native object to this entity.</p></div>
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doc/aframe/module-altspace_components.n-portal.html

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n-portal
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<div class="class-description"><p>Spawn a portal that allows you to travel to a different space or a different location in the current space. </p></div>
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<div class="class-description"><p>Spawn a portal that allows you to travel to a different space or a different location in the current space.</p></div>
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doc/aframe/module-altspace_components.n-skeleton-parent.html

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n-skeleton-parent
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<div class="class-description"><p>Parents an entity to a joint on the avatar skeleton. </p></div>
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<div class="class-description"><p>Parents an entity to a joint on the avatar skeleton.</p></div>
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doc/aframe/module-altspace_components.n-sound.html

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<div class="class-description"><p>Play a sound from a particular location. Limiting sound duration to 5 seconds
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or less is recommended to prevent hitching when the sound loads.</p></div>
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doc/aframe/module-altspace_components.n-spawner.html

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<div class="class-description"><p>Create an object that spawns additional copies of itself when grabbed by a user (the copies are not spawners themselves).
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between users.</p></div>
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doc/aframe/module-altspace_components.n-sphere-collider.html

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<div class="class-description"><p>Creates a sphere-shaped collider of the given radius. Collides with
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the cursor or avatars depending on the <a href="module-altspace_components.n-sphere-collider.html#type">type</a> property.</p></div>
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doc/aframe/module-altspace_components.n-text.html

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<div class="class-description"><p>Creates dynamic 2D text on the entity. The text will wrap automatically based on the width and height provided.
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This text will be clearer than texture-based text and more performant than geometry-based text.</p></div>
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doc/aframe/module-altspace_components.one-per-user.html

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one-per-user
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<div class="class-description"><p>Instantiates an entity for every user in the space using <a href="module-altspace_components.sync-system.html">sync-system</a>. </p></div>
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<div class="class-description"><p>Instantiates an entity for every user in the space using <a href="module-altspace_components.sync-system.html">sync-system</a>.</p></div>
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doc/aframe/module-altspace_components.sync-color.html

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<div class="class-description"><p>Sync the color property of the object between clients.
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<a href="module-altspace_components.sync.html">sync</a> component on the target entity.</p></div>
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doc/aframe/module-altspace_components.sync-n-skeleton-parent.html

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<div class="class-description"><p>Syncs the attributes of an <a href="module-altspace_components.n-skeleton-parent.html">n-skeleton-parent</a> component across clients.
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on the entity.</p></div>
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doc/aframe/module-altspace_components.sync-n-sound.html

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<div class="class-description"><p>Synchronize the playback state of an <a href="module-altspace_components.n-sound.html">n-sound</a> component between clients.
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Requires both a <a href="module-altspace_components.sync-system.html">sync-system</a> component on the <code>a-scene</code>, and a
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<a href="module-altspace_components.sync.html">sync</a> component on the target entity.</p></div>
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doc/aframe/module-altspace_components.sync-system.html

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<div class="class-description"><p>Connect to a remote Firebase server, and facilitate synchronization. These
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This component must be present on <code>a-scene</code> for any other sync components to work.</p></div>
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doc/aframe/module-altspace_components.sync-transform.html

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<div class="class-description"><p>Synchronize the position, rotation, and scale of this object with all clients.
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<a href="module-altspace_components.sync.html">sync</a> component on the target entity.</p></div>
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doc/aframe/module-altspace_components.sync.html

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<div class="class-description"><p>Enables the synchronization of properties of the entity. Must be used in
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specific property (e.g. <a href="module-altspace_components.sync-transform.html">sync-transform</a>).</p></div>
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doc/aframe/module-altspace_components.wire.html

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<div class="class-description"><p>The wire component allows you to trigger an event on one entity when an event
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occurs on the another entity. If no targets are selected, it will target itself.</p></div>
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doc/index.html

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<p><code>altspace.js</code> should be included whenever you use the SDK. It contains core utilities and APIs, and is useful both inside and outside of the client.</p>
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<p>Many APIs are present in the client without loading <code>altspace.js</code>, but please still include it, as this may change in the future.</p>
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<p>The version baked into the altspace.js script will determine which version of the entire SDK the client will provide your app. This means that if we make any breaking internal changes to things like rendering or cursor events, and you are using an older version of <code>altspace.js</code>, we will try to return legacy behavior appropriate to your version of <code>altspace.js</code>. Versioning will follow <a href="http://semver.org/">SEMVER</a> as closely as possible. Details for each version can be found in the <a href="https://github.com/AltspaceVR/AltspaceSDK/releases">Release Notes</a>.</p>
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<p><strong>Latest Version: v2.6.2 -- <a href="https://github.com/AltspaceVR/AltspaceSDK/releases/tag/v2.6.2">See Changes</a></strong></p>
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<p><strong>Latest Version: v2.7.0 -- <a href="https://github.com/AltspaceVR/AltspaceSDK/releases/tag/v2.7.0">See Changes</a></strong></p>
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<p>Include the latest version of the SDK in your app with:</p>
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<p><code>&lt;script src=&quot;https://sdk.altvr.com/libs/altspace.js/2.6.2/altspace.min.js&quot;&gt;&lt;/script&gt;</code></p>
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<p><code>&lt;script src=&quot;https://sdk.altvr.com/libs/altspace.js/2.7.0/altspace.min.js&quot;&gt;&lt;/script&gt;</code></p>
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<p>If you use npm, you can install altspace.js with:</p>
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<p><code>npm install altspace</code></p>
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<h2 id="sdk-feature-overview">SDK Feature Overview</h2>

doc/js/index.html

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@@ -85,7 +85,7 @@ <h2>Quick Start</h2><p>This is a fully functional example of what Three.js code
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&lt;html lang=en>
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&lt;head>
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&lt;script src=&quot;https://cdn.rawgit.com/mrdoob/three.js/r84/build/three.js&quot;>&lt;/script>
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&lt;script src=&quot;https://sdk.altvr.com/libs/altspace.js/2.6.2/altspace.min.js&quot;>&lt;/script>
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&lt;script src=&quot;https://sdk.altvr.com/libs/altspace.js/2.7.0/altspace.min.js&quot;>&lt;/script>
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&lt;/head>
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&lt;body>
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&lt;script>

package.json

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{
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"name": "altspace",
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"author": "AltspaceVR",
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"version": "2.6.2",
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"version": "2.7.0",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/AltspaceVR/AltspaceSDK.git"

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