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switching from TCP to UDP helped. |
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Hi, I've got a problem while i was trying to make something like lobby for my ludo game. I am sending List to each client from server every 2 seconds in FXGL task. Method that i created looks like this:
and the method on client side looks like this:
and now, output for client 1 is:
and for client 2 is:
Player class and fields looks like this:
so basically it looks like the client 1 is receiving old data exactly data only when he joined.
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